A systematic review of 95 studies finds game-based learning more common in informal settings and gamification dominant in formal classrooms, with most work limited to basic tools and short self-report studies, and offers eight research directions plus design guidelines.
2020.Mindstorms: Children, computers, and powerful ideas
2 Pith papers cite this work. Polarity classification is still indexing.
2
Pith papers citing it
citation-role summary
background 1
citation-polarity summary
years
2026 2roles
background 1polarities
background 1representative citing papers
An AI business planning tool deployed in community workshops lowers barriers to capital access but requires peer support to preserve sensemaking and build collective resilience in AI use.
citing papers explorer
-
Game-Based and Gamified Robotics Education: A Comparative Systematic Review and Design Guidelines
A systematic review of 95 studies finds game-based learning more common in informal settings and gamification dominant in formal classrooms, with most work limited to basic tools and short self-report studies, and offers eight research directions plus design guidelines.