UnfoldArt uses a two-round structured debate between high-level semantic agents and low-level parameter agents, grounded in generated video, to infer articulation and reconstruct full articulated 3D objects including occluded geometry from text or image inputs.
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Sampart3d: Segment any part in 3d objects
14 Pith papers cite this work. Polarity classification is still indexing.
abstract
3D part segmentation is a crucial and challenging task in 3D perception, playing a vital role in applications such as robotics, 3D generation, and 3D editing. Recent methods harness the powerful Vision Language Models (VLMs) for 2D-to-3D knowledge distillation, achieving zero-shot 3D part segmentation. However, these methods are limited by their reliance on text prompts, which restricts the scalability to large-scale unlabeled datasets and the flexibility in handling part ambiguities. In this work, we introduce SAMPart3D, a scalable zero-shot 3D part segmentation framework that segments any 3D object into semantic parts at multiple granularities, without requiring predefined part label sets as text prompts. For scalability, we use text-agnostic vision foundation models to distill a 3D feature extraction backbone, allowing scaling to large unlabeled 3D datasets to learn rich 3D priors. For flexibility, we distill scale-conditioned part-aware 3D features for 3D part segmentation at multiple granularities. Once the segmented parts are obtained from the scale-conditioned part-aware 3D features, we use VLMs to assign semantic labels to each part based on the multi-view renderings. Compared to previous methods, our SAMPart3D can scale to the recent large-scale 3D object dataset Objaverse and handle complex, non-ordinary objects. Additionally, we contribute a new 3D part segmentation benchmark to address the lack of diversity and complexity of objects and parts in existing benchmarks. Experiments show that our SAMPart3D significantly outperforms existing zero-shot 3D part segmentation methods, and can facilitate various applications such as part-level editing and interactive segmentation.
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OP3DSG generates unified part-aware open-vocabulary 3D scene graphs via knowledge-guided detection, 3D fusion, and LLM-refined prior graphs, with a new UniGraph3D benchmark showing SOTA results for robotics tasks.
MeshTailor is a mesh-native generative model that uses ChainingSeams serialization and a dual-stream transformer with pointer layers to trace coherent seams vertex-by-vertex on 3D surfaces.
An end-to-end 3D editing framework achieves high-fidelity local edits from coarse bounding boxes and 2D image prompts using region-aware loss reweighting and a large-scale parts-derived training dataset.
Tac-DINO constructs a large tactile dataset and Vis-Tac Holographic Matching Benchmark, then proposes Vision-Tactile Patch Alignment (VTPA) methods that outperform non-aligned baselines on local-to-global feature matching.
PAR3D is a part-aware 3D-MLLM framework with ScenePart dataset, Part-Aware 3D Representation Learning, and Hierarchical Segmentation Query Generation to improve part-level 3D scene understanding.
A framework for robust 3D segmentation in editable Gaussian Splatting that combines SAM-HQ masks with prior-guided multiview-consistent label assignment to 3D Gaussians.
Robots discover causal tool features through VLM suggestions and physics-based counterfactual perturbations in simulation, then transfer manipulation skills via conditioned keypoint matching.
A new framework generates part-level animatable 3D Gaussian vehicles from images by adding modules for exclusive part ownership and kinematic joint/axis prediction.
The paper surveys 3D asset generation methods and organizes them around the full production pipeline to assess which outputs meet engine-level requirements for interactive applications.
STEP-Parts produces tessellation-robust geometric part labels from STEP B-Reps by deterministic merging of same-primitive faces, enabling consistent supervision on 180k+ models.
S2AM3D combines multi-view 2D priors with 3D contrastive learning and a scale-aware decoder to deliver consistent, granularity-controllable part segmentation on point clouds, supported by a new dataset exceeding 100k samples.
T-FunS3D is a task-driven hierarchical method for open-vocabulary 3D functionality segmentation that constructs an open-vocabulary scene graph and applies vision-language models to achieve comparable accuracy with faster runtime and lower memory on SceneFun3D.
citing papers explorer
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UnfoldArt: Zero-Shot Recovery of Full Articulated 3D Objects from Text or Image
UnfoldArt uses a two-round structured debate between high-level semantic agents and low-level parameter agents, grounded in generated video, to infer articulation and reconstruct full articulated 3D objects including occluded geometry from text or image inputs.
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OP3DSG: Open-Vocabulary Part-Aware 3D Scene Graph Generation for Real-World Environments
OP3DSG generates unified part-aware open-vocabulary 3D scene graphs via knowledge-guided detection, 3D fusion, and LLM-refined prior graphs, with a new UniGraph3D benchmark showing SOTA results for robotics tasks.
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MeshTailor: Cutting Seams via Generative Mesh Traversal
MeshTailor is a mesh-native generative model that uses ChainingSeams serialization and a dual-stream transformer with pointer layers to trace coherent seams vertex-by-vertex on 3D surfaces.
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EditVerse3D: High-Quality 3D Object Editing with Region-Aware Learning
An end-to-end 3D editing framework achieves high-fidelity local edits from coarse bounding boxes and 2D image prompts using region-aware loss reweighting and a large-scale parts-derived training dataset.
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Tac-DINO: Learning Vision-Tactile Features with Patch Alignment
Tac-DINO constructs a large tactile dataset and Vis-Tac Holographic Matching Benchmark, then proposes Vision-Tactile Patch Alignment (VTPA) methods that outperform non-aligned baselines on local-to-global feature matching.
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PAR3D: A Unified 3D-MLLM with Part-Aware Representation for Scene Understanding
PAR3D is a part-aware 3D-MLLM framework with ScenePart dataset, Part-Aware 3D Representation Learning, and Hierarchical Segmentation Query Generation to improve part-level 3D scene understanding.
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Robust Prior-Guided Segmentation for Editable 3D Gaussian Splatting
A framework for robust 3D segmentation in editable Gaussian Splatting that combines SAM-HQ masks with prior-guided multiview-consistent label assignment to 3D Gaussians.
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Creative Robot Tool Use by Counterfactual Reasoning
Robots discover causal tool features through VLM suggestions and physics-based counterfactual perturbations in simulation, then transfer manipulation skills via conditioned keypoint matching.
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Part-Level 3D Gaussian Vehicle Generation with Joint and Hinge Axis Estimation
A new framework generates part-level animatable 3D Gaussian vehicles from images by adding modules for exclusive part ownership and kinematic joint/axis prediction.
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From Visual Synthesis to Interactive Worlds: Toward Production-Ready 3D Asset Generation
The paper surveys 3D asset generation methods and organizes them around the full production pipeline to assess which outputs meet engine-level requirements for interactive applications.
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STEP-Parts: Geometric Partitioning of Boundary Representations for Large-Scale CAD Processing
STEP-Parts produces tessellation-robust geometric part labels from STEP B-Reps by deterministic merging of same-primitive faces, enabling consistent supervision on 180k+ models.
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S2AM3D: Scale-controllable Part Segmentation of 3D Point Clouds
S2AM3D combines multi-view 2D priors with 3D contrastive learning and a scale-aware decoder to deliver consistent, granularity-controllable part segmentation on point clouds, supported by a new dataset exceeding 100k samples.
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T-FunS3D: Task-Driven Hierarchical Open-Vocabulary 3D Functionality Segmentation
T-FunS3D is a task-driven hierarchical method for open-vocabulary 3D functionality segmentation that constructs an open-vocabulary scene graph and applies vision-language models to achieve comparable accuracy with faster runtime and lower memory on SceneFun3D.
- Human-in-the-Loop Atlas-Based 3D Asset Segmentation for Interactive Content Workflows