HumanoidArena is a new benchmark of 7 leg-critical HOI/HSI tasks that evaluates egocentric hierarchical whole-body policies in humanoids and finds performance is strongly conditioned on the low-level GMT used.
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Visualmimic: Visual hu- manoid loco-manipulation via motion tracking and generation
15 Pith papers cite this work. Polarity classification is still indexing.
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A humanoid tracking policy is trained with contact-following rewards and trajectory augmentation to decouple physical contact from keypoint geometry, enabling runtime contact control.
OmniContact introduces contact flow as a shared representation of body trajectories and contact signals to learn and chain loco-manipulation meta-skills, reporting 98.7% success on box carrying and 76.5% on push-stack tasks.
EgoPriMo learns a unified egocentric motion prior with a Triple-stream DiT model that supports reconstruction, generation, and forecasting of SMPL motions from egocentric views and text, outperforming prior methods and transferable to humanoid controllers.
ActiveMimic pretrains on egocentric human video by recovering and modeling active camera motion as viewpoint actions, matching robot-data pretraining performance on real-world tasks.
SCSP is a cascaded optimization framework using a surrogate contact model and discrete-continuous search to enable simultaneous contact selection and planning for robust contact-rich manipulation.
Imagine2Real enables zero-shot humanoid-object interaction by unifying motions as 4D point trajectories, tracking only base/hands/object keypoints inside a BFM latent space, and training with progressive simple rewards for mocap deployment.
CEER proposes a compliant end-effector and root control interface that unifies loco-manipulation for humanoids via a distilled low-level policy and hierarchical planners.
VOFA combines a depth-image visuomotor policy with a force-adaptive whole-body controller to push objects of unknown mass to arbitrary goals on a humanoid.
HAIC enables robust humanoid interactions with underactuated objects by predicting their dynamics from proprioceptive history and using a world model for adaptive control.
Humanoid-LLA converts unconstrained natural language commands into stable whole-body motions for humanoid robots using a unified motion vocabulary and two-stage supervised-plus-reinforcement fine-tuning.
VAIC distills a teacher policy into a vision-and-proprioception student policy using recurrent adaptation and decoupled commands, enabling diverse real-robot tasks like box carrying and skateboarding that outperform baselines.
HANDOFF is a distilled mixture-of-experts humanoid whole-body controller that follows a compact task-space interface, matches SOTA velocity tracking, provides large manipulation workspace on Unitree G1, and supports VLM-driven agentic planning with no task-specific data.
GRAIL creates over 20,000 synthetic loco-manipulation sequences from known 3D configurations and video priors, then trains policies that achieve 84% pick-up and 90% stair-climbing success on a real Unitree G1 humanoid using only the generated data.
SplitAdapter factorizes adaptation into load-aware and dynamics-aware encoders using split world-model objectives, GRL regularization, and hierarchical FiLM, reporting higher full-task success than baselines across 2-6 kg masses and 0-60 cm heights.
citing papers explorer
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HumanoidArena: Benchmarking Egocentric Hierarchical Whole-body Learning
HumanoidArena is a new benchmark of 7 leg-critical HOI/HSI tasks that evaluates egocentric hierarchical whole-body policies in humanoids and finds performance is strongly conditioned on the low-level GMT used.
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ContactMimic: Humanoid Object Interaction via Contact Control
A humanoid tracking policy is trained with contact-following rewards and trajectory augmentation to decouple physical contact from keypoint geometry, enabling runtime contact control.
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OmniContact: Chaining Meta-Skills via Contact Flow for Generalizable Humanoid Loco-Manipulation
OmniContact introduces contact flow as a shared representation of body trajectories and contact signals to learn and chain loco-manipulation meta-skills, reporting 98.7% success on box carrying and 76.5% on push-stack tasks.
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EgoPriMo: Egocentric Motion Generation for Interactive Humanoid Control
EgoPriMo learns a unified egocentric motion prior with a Triple-stream DiT model that supports reconstruction, generation, and forecasting of SMPL motions from egocentric views and text, outperforming prior methods and transferable to humanoid controllers.
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ActiveMimic: Egocentric Video Pretraining with Active Perception
ActiveMimic pretrains on egocentric human video by recovering and modeling active camera motion as viewpoint actions, matching robot-data pretraining performance on real-world tasks.
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Simultaneous Contact Selection and Planning for Contact-Rich Manipulation with Cascaded Optimization
SCSP is a cascaded optimization framework using a surrogate contact model and discrete-continuous search to enable simultaneous contact selection and planning for robust contact-rich manipulation.
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Imagine2Real: Towards Zero-shot Humanoid-Object Interaction via Video Generative Priors
Imagine2Real enables zero-shot humanoid-object interaction by unifying motions as 4D point trajectories, tracking only base/hands/object keypoints inside a BFM latent space, and training with progressive simple rewards for mocap deployment.
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CEER: Compliant End-Effector and Root Control as a Unified Interface for Hierarchical Humanoid Loco-Manipulation
CEER proposes a compliant end-effector and root control interface that unifies loco-manipulation for humanoids via a distilled low-level policy and hierarchical planners.
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VOFA: Visual Object Goal Pushing with Force-Adaptive Control for Humanoids
VOFA combines a depth-image visuomotor policy with a force-adaptive whole-body controller to push objects of unknown mass to arbitrary goals on a humanoid.
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HAIC: Humanoid Agile Object Interaction Control via Dynamics-Aware World Model
HAIC enables robust humanoid interactions with underactuated objects by predicting their dynamics from proprioceptive history and using a world model for adaptive control.
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Commanding Humanoid by Free-form Language: A Large Language Action Model with Unified Motion Vocabulary
Humanoid-LLA converts unconstrained natural language commands into stable whole-body motions for humanoid robots using a unified motion vocabulary and two-stage supervised-plus-reinforcement fine-tuning.
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VAIC: Vision-Guided Humanoid Agile Object Interaction Control via Decoupled Commands
VAIC distills a teacher policy into a vision-and-proprioception student policy using recurrent adaptation and decoupled commands, enabling diverse real-robot tasks like box carrying and skateboarding that outperform baselines.
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HANDOFF: Humanoid Agentic Task-Space Whole-Body Control via Distilled Complementary Teachers
HANDOFF is a distilled mixture-of-experts humanoid whole-body controller that follows a compact task-space interface, matches SOTA velocity tracking, provides large manipulation workspace on Unitree G1, and supports VLM-driven agentic planning with no task-specific data.
-
GRAIL: Generating Humanoid Loco-Manipulation from 3D Assets and Video Priors
GRAIL creates over 20,000 synthetic loco-manipulation sequences from known 3D configurations and video priors, then trains policies that achieve 84% pick-up and 90% stair-climbing success on a real Unitree G1 humanoid using only the generated data.
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SplitAdapter: Load-Aware Humanoid Loco-Manipulation via Factorized Adaptation
SplitAdapter factorizes adaptation into load-aware and dynamics-aware encoders using split world-model objectives, GRL regularization, and hierarchical FiLM, reporting higher full-task success than baselines across 2-6 kg masses and 0-60 cm heights.