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IEEE Transactions on Games 15(4), 566–579 (2023)

2 Pith papers cite this work. Polarity classification is still indexing.

2 Pith papers citing it

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cs.CR 2

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2026 2

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UNVERDICTED 2

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Detecting Aimbot Cheaters in MOGs

cs.CR · 2026-06-02 · unverdicted · novelty 7.0

PATCH uses adversarial patches deployed as in-game honeytokens to detect or disrupt visual aimbot cheaters relying on screen-capture object detection, showing over 90% white-box detection and 60-90% cross-model transferability on a custom Unreal Engine game and Fortnite.

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Showing 2 of 2 citing papers after filters.

  • Shoot the Honey, Cloak the Player: Towards Zero-Runtime-Overhead Proactive Defense and Detection for Visual Game Cheating cs.CR · 2026-06-24 · unverdicted · none · ref 25

    AimTrap is an end-to-end system using Adversarial Camouflage Textures (ACT) and Adversarial Honeypot Textures (AHT) synthesized via differentiable rendering to defend against and detect visual aimbots, with reported success rates of 85.1% and 96.9% and negligible overhead.

  • Detecting Aimbot Cheaters in MOGs cs.CR · 2026-06-02 · unverdicted · none · ref 9

    PATCH uses adversarial patches deployed as in-game honeytokens to detect or disrupt visual aimbot cheaters relying on screen-capture object detection, showing over 90% white-box detection and 60-90% cross-model transferability on a custom Unreal Engine game and Fortnite.