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2 Pith papers citing it

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cs.DC 2

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2026 2

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UNVERDICTED 2

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Scalable Concurrent Queues for GPU

cs.DC · 2026-06-01 · unverdicted · novelty 7.0

Introduces three linearizable GPU concurrent queues: an adapted wait-free queue using segments, a bounded lock-free queue with wave-batched paths, and a bounded wait-free queue using 64-bit CAS operations.

Concurrent Splay-Based Tree

cs.DC · 2026-06-27 · unverdicted · novelty 6.0

A threshold-based splay rotation design for concurrent BSTs improves throughput on skewed workloads and proves static optimality for the sequential read-only case.

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Showing 2 of 2 citing papers after filters.

  • Scalable Concurrent Queues for GPU cs.DC · 2026-06-01 · unverdicted · none · ref 6

    Introduces three linearizable GPU concurrent queues: an adapted wait-free queue using segments, a bounded lock-free queue with wave-batched paths, and a bounded wait-free queue using 64-bit CAS operations.

  • Concurrent Splay-Based Tree cs.DC · 2026-06-27 · unverdicted · none · ref 112

    A threshold-based splay rotation design for concurrent BSTs improves throughput on skewed workloads and proves static optimality for the sequential read-only case.