Promptbreeder evolves both task prompts and the mutation prompts that improve them using LLMs, outperforming Chain-of-Thought and Plan-and-Solve on arithmetic and commonsense reasoning benchmarks.
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Exploration by Random Network Distillation
Canonical reference. 75% of citing Pith papers cite this work as background.
abstract
We introduce an exploration bonus for deep reinforcement learning methods that is easy to implement and adds minimal overhead to the computation performed. The bonus is the error of a neural network predicting features of the observations given by a fixed randomly initialized neural network. We also introduce a method to flexibly combine intrinsic and extrinsic rewards. We find that the random network distillation (RND) bonus combined with this increased flexibility enables significant progress on several hard exploration Atari games. In particular we establish state of the art performance on Montezuma's Revenge, a game famously difficult for deep reinforcement learning methods. To the best of our knowledge, this is the first method that achieves better than average human performance on this game without using demonstrations or having access to the underlying state of the game, and occasionally completes the first level.
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representative citing papers
Alice uses preservation conflicts from failed candidate updates to create class-stratified hypotheses and guide exploration, improving executable world-model learning under prior misalignment.
LPM uses a dual-network design to compute intrinsic rewards from the change in prediction error across iterations, providing a noise-robust signal that is theoretically linked to information gain.
Information geometry constrains intrinsic rewards to strictly concave functions of reciprocal occupancy, with geodesic interpolation on the occupancy manifold yielding a scalar-parameter family that includes count-based and max-entropy exploration.
Reinforcement learning models trained only in simulation using automatic domain randomization solve Rubik's cube with a real robot hand.
A quality-aware exploration method using return-conditioned sigmoid scheduling and per-agent RSQ metrics achieves top-tier returns on seven cooperative MARL benchmarks.
OpenAI Five achieved superhuman performance in Dota 2 by defeating the world champions using scaled self-play reinforcement learning.
LEO enables efficient all-goals learning in goal-conditioned RL by jointly predicting for all goals in one network pass, yielding >250x speedup over relabelling and better performance on Craftax.
ReBel uses belief-consistency supervision and belief-aware grouping to improve credit assignment in long-horizon RL for LLM agents, achieving up to 20.4 percentage points higher success and 2.1x better sample efficiency than GRPO on ALFWorld and WebShop.
DMPO approximates forward KL minimization in on-policy RL by aligning the policy to a group-level reward-proportional target distribution, yielding 9-12% relative gains over GRPO on NP-Bench and smaller gains on math reasoning.
SENIOR improves feedback efficiency and policy learning speed in PbRL by combining motion-distinction query selection via kernel density estimation with preference-guided intrinsic rewards, showing gains on simulated and real robot tasks.
Empirical analysis shows scaling inference compute via strategies like tree search can be more efficient than scaling model parameters, with 7B models plus novel search outperforming 34B models.
RoboNet is a multi-robot video dataset that enables pre-training of vision-based manipulation models which, after fine-tuning on a new robot, outperform robot-specific training that uses 4-20 times more data.
Many batch RL algorithms underperform both online DQN and the behavioral policy on Atari; an adapted discrete-action BCQ outperforms the others tested.
QOED selects identifiable parameter directions via Fisher matrix eigenspace analysis and modifies exploration objectives to approximate ideal information gain under bounded nuisance assumptions, yielding 21-35% performance gains in robotic tasks.
SBC generates virtual environments via state blocking to expose agents to diverse suboptimal partner policies, yielding superior zero-shot coordination performance including with humans.
QHyer replaces return-to-go with a state-conditioned Q-estimator and adds a gated hybrid attention-mamba backbone to achieve state-of-the-art performance in offline goal-conditioned RL on both Markovian and non-Markovian datasets.
An actor-critic RL algorithm for low-rank MDPs achieves improved sample efficiency using solely a policy evaluation oracle.
Distill-Belief distills Bayesian information-gain signals from a particle-filter teacher into a compact student policy for fast closed-loop source localization and parameter estimation while avoiding reward hacking.
A neuron-astrocyte network with dual-timescale memory reduces median path lengths up to sixfold in partially observable grid-world navigation tasks.
A PPO-trained transformer policy sparsifies dynamic graphs during RRT frontier exploration, cutting size by up to 96% and yielding the most consistent exploration rates across environments.
The FIL Hypothesis claims that inductive biases outperform purely data-driven methods on GPU programming tasks with non-trivial feedback loops.
Robust minimax task inference in BFMs achieves dynamics-shift robustness from nominal offline data alone and outperforms standard baselines.
OrbiSim builds a differentiable physics engine from world models to support gradient-based policy optimization and contact modeling in robotics.
citing papers explorer
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Solving Rubik's Cube with a Robot Hand
Reinforcement learning models trained only in simulation using automatic domain randomization solve Rubik's cube with a real robot hand.
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Dota 2 with Large Scale Deep Reinforcement Learning
OpenAI Five achieved superhuman performance in Dota 2 by defeating the world champions using scaled self-play reinforcement learning.
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RoboNet: Large-Scale Multi-Robot Learning
RoboNet is a multi-robot video dataset that enables pre-training of vision-based manipulation models which, after fine-tuning on a new robot, outperform robot-specific training that uses 4-20 times more data.
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Benchmarking Batch Deep Reinforcement Learning Algorithms
Many batch RL algorithms underperform both online DQN and the behavioral policy on Atari; an adapted discrete-action BCQ outperforms the others tested.