Soft RTC uses partially denoised states for overlap tokens and token-wise blending to reduce action delta and jerk by ~9% versus hard RTC while matching solve rates on Kinetix levels.
T., Coward, S., and Foerster, J
7 Pith papers cite this work. Polarity classification is still indexing.
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Discrete diffusion policies act as natural asynchronous executors for robotics by treating action generation as iterative unmasking, yielding higher success rates and lower computation than flow-matching real-time chunking in dynamic tasks.
TISED decomposes inference optimization effects on embodied tasks and identifies paradoxical outcomes where faster per-step inference can increase task completion time on static tasks or raise success rates on dynamic tasks.
LEO enables efficient all-goals learning in goal-conditioned RL by jointly predicting for all goals in one network pass, yielding >250x speedup over relabelling and better performance on Craftax.
TABX is a JAX-based, GPU-accelerated, configurable multi-agent battle simulator that lets researchers vary units, terrain, and physics to benchmark cooperative MARL algorithms.
Real-time chunking (RTC) allows diffusion- and flow-based action chunking policies to execute smoothly and asynchronously, maintaining high success rates on dynamic tasks even with significant inference latency.
Controlled benchmarks show per-step residual correction (A2C2) as most effective for VLA asynchronous inference up to d=8 delays on Kinetix with over 90% solve rate, outperforming inpainting and conditioning while training-based simulation is most robust.
citing papers explorer
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Action-Prior Denoising for Smooth Real-Time Chunking
Soft RTC uses partially denoised states for overlap tokens and token-wise blending to reduce action delta and jerk by ~9% versus hard RTC while matching solve rates on Kinetix levels.
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DiscreteRTC: Discrete Diffusion Policies are Natural Asynchronous Executors
Discrete diffusion policies act as natural asynchronous executors for robotics by treating action generation as iterative unmasking, yielding higher success rates and lower computation than flow-matching real-time chunking in dynamic tasks.
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The Speedup Paradox: Rethinking Inference Speed-Quality Trade-off in Embodied Tasks
TISED decomposes inference optimization effects on embodied tasks and identifies paradoxical outcomes where faster per-step inference can increase task completion time on static tasks or raise success rates on dynamic tasks.
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Goal-Conditioned Agents that Learn Everything All at Once
LEO enables efficient all-goals learning in goal-conditioned RL by jointly predicting for all goals in one network pass, yielding >250x speedup over relabelling and better performance on Craftax.
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TABX: A High-Throughput Sandbox Battle Simulator for Multi-Agent Reinforcement Learning
TABX is a JAX-based, GPU-accelerated, configurable multi-agent battle simulator that lets researchers vary units, terrain, and physics to benchmark cooperative MARL algorithms.
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Real-Time Execution of Action Chunking Flow Policies
Real-time chunking (RTC) allows diffusion- and flow-based action chunking policies to execute smoothly and asynchronously, maintaining high success rates on dynamic tasks even with significant inference latency.
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Understanding Asynchronous Inference Methods for Vision-Language-Action Models
Controlled benchmarks show per-step residual correction (A2C2) as most effective for VLA asynchronous inference up to d=8 delays on Kinetix with over 90% solve rate, outperforming inpainting and conditioning while training-based simulation is most robust.