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Openspiel: A frame- work for reinforcement learning in games.arXiv preprint arXiv:1908.09453

20 Pith papers cite this work. Polarity classification is still indexing.

20 Pith papers citing it
abstract

OpenSpiel is a collection of environments and algorithms for research in general reinforcement learning and search/planning in games. OpenSpiel supports n-player (single- and multi- agent) zero-sum, cooperative and general-sum, one-shot and sequential, strictly turn-taking and simultaneous-move, perfect and imperfect information games, as well as traditional multiagent environments such as (partially- and fully- observable) grid worlds and social dilemmas. OpenSpiel also includes tools to analyze learning dynamics and other common evaluation metrics. This document serves both as an overview of the code base and an introduction to the terminology, core concepts, and algorithms across the fields of reinforcement learning, computational game theory, and search.

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representative citing papers

Real-Time Parallel Counterfactual Regret Minimization

cs.GT · 2026-05-19 · conditional · novelty 6.0

Parallel CFR achieves 3.3-3.4x speedup and 47-54 ms per iteration for real-time depth-limited CFR on Heads-Up No-Limit Texas Hold'em with over one billion histories.

Verifiable Process Rewards for Agentic Reasoning

cs.AI · 2026-05-11 · unverdicted · novelty 6.0 · 2 refs

VPR converts symbolic, constraint, or posterior oracles into dense turn-level rewards for RL, improving credit assignment in agentic reasoning and transferring to general benchmarks.

VS-Bench: Evaluating VLMs for Strategic Abilities in Multi-Agent Environments

cs.AI · 2025-06-03 · unverdicted · novelty 6.0

VS-Bench is a new benchmark of ten visual multi-agent environments that measures VLMs on element recognition, next-action prediction, and normalized episode return, showing strong perception but large gaps in reasoning and decision-making with the best model at 46.6% prediction accuracy and 31.4% of

A Gold-Standard Study of What Makes a Lightweight Game-Playing Agent Strong

cs.LG · 2026-07-07 · accept · novelty 5.0

A controlled study using a fixed Gin Rummy expert as a yardstick isolates which lightweight RL training choices help (TRPO, knock-first reward, curriculum, warm-start, best-checkpoint) and which fail (imitation, dense rewards, embeddings, LLM opponents), finding the performance ceiling is set by the

Robots Need More than VLA and World Models

cs.RO · 2026-06-04 · unverdicted · novelty 5.0

The paper identifies four missing interfaces (data autolabelling, embodiment retargeting, physics-grounded world models, and video-based reward inference) as the central bottleneck beyond VLA scaling for robot intelligence.

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