TouchGuide improves contact-rich robot manipulation by steering diffusion or flow-matching visuomotor policies with tactile feasibility scores from a contrastively trained Contact Physical Model.
hub
Anyteleop: A general vision-based dexterous robot arm-hand teleoperation system
24 Pith papers cite this work, alongside 1 external citations. Polarity classification is still indexing.
abstract
Vision-based teleoperation offers the possibility to endow robots with human-level intelligence to physically interact with the environment, while only requiring low-cost camera sensors. However, current vision-based teleoperation systems are designed and engineered towards a particular robot model and deploy environment, which scales poorly as the pool of the robot models expands and the variety of the operating environment increases. In this paper, we propose AnyTeleop, a unified and general teleoperation system to support multiple different arms, hands, realities, and camera configurations within a single system. Although being designed to provide great flexibility to the choice of simulators and real hardware, our system can still achieve great performance. For real-world experiments, AnyTeleop can outperform a previous system that was designed for a specific robot hardware with a higher success rate, using the same robot. For teleoperation in simulation, AnyTeleop leads to better imitation learning performance, compared with a previous system that is particularly designed for that simulator. Project page: https://yzqin.github.io/anyteleop/.
hub tools
citation-role summary
citation-polarity summary
representative citing papers
A modular benchmark of 100 dexterous manipulation tasks across 3 arms and 6 hands with 3,180 demonstrations reveals that current policies (Diffusion Policy, DP3, OpenVLA, π0.5) achieve only 34% mean success, exposing unsolved challenges in contact-rich and precise manipulation.
Task-agnostic RL play pretraining on diverse objects yields a reusable dexterous prior that makes sparse-reward assembly learning ~33× more sample-efficient and enables zero-shot sim-to-real transfer on tight insertions and multi-part tasks.
DO AS I DO reconstructs and retargets hand-object interactions from in-the-wild monocular RGB videos to produce dexterous robot manipulation trajectories, outperforming prior methods on ground-truth and online video datasets.
InDex adapts parallel-gripper VLA policies to dexterous hands by conditioning a diffusion hand policy on a normalized scalar grasp intent, raising average simulated task success from 50.3% to 85.8%.
Video2Sim2Real turns a single human video into a deployable robot manipulation skill by reconstructing a digital twin, anchoring motions to object-centric simulator configurations, and bridging sim-to-real gaps with imitation learning and residual RL.
A data-centric approach shows that less than 3% of AMASS motion data, filtered by physics feasibility, diversity, and complexity, yields better humanoid tracking policies than the full dataset.
GraspGen-X extends diffusion 6-DOF grasping to cross-embodiment via swept-volume gripper encoding, trained on procedural grippers and 2B grasps, claiming best zero-shot generalization to novel grippers in sim and real tests.
FingerViP equips each finger with a miniature camera and trains a multi-view diffusion policy that achieves 80.8% success on real-world dexterous tasks previously limited by wrist-camera occlusion.
WARPED synthesizes realistic wrist-view observations from monocular egocentric human videos via foundation models, hand-object tracking, retargeting, and Gaussian Splatting to train visuomotor policies that match teleoperation success rates on five tabletop tasks with 5-8x less collection effort.
TeleGate achieves high-precision real-time whole-body teleoperation of humanoid robots by dynamically gating between expert policies and using a VAE motion prior to infer future intent from history, outperforming distillation baselines on dynamic motions with only 2.5 hours of mocap data.
DP3 uses compact 3D representations from sparse point clouds inside diffusion policies to learn generalizable visuomotor skills from few demonstrations, reporting 24% gains in simulation and 85% success on real robots.
Sampling-Based Retargeter (SBR) delivers lower-jitter real-time kinematic hand retargeting and higher task success with less operator fatigue than gradient-based baselines in an 18-person study.
WARP is an offline retargeting method using a SEW geometric solver to produce consistent whole-body robot trajectories from human demonstrations for zero-shot mobile manipulation.
DexAC-WM improves FID, FVD, and PCK in high-DoF action-conditioned video prediction via structured action modeling and semantic grounding on EgoDex and EgoVerse.
An RL data generation pipeline with generalizable rewards and language annotations produces diverse synthetic datasets that improve multi-task policy generalization on three bimanual manipulation tasks.
TopoRetarget uses a sparse interaction graph and distance-weighted Laplacian deformation optimization with kinematic and penetration constraints to retarget human demonstrations to dexterous hands while preserving task-relevant contacts.
PLUME jointly models parameter beliefs and conditioned dynamics in a latent space for dexterous manipulation, enabling zero-shot sim-to-real transfer that outperforms offline RL and behavior cloning baselines on turning, lifting, and flicking tasks.
DexPIE improves dexterous manipulation success rates by 37% over demo policies via real-world experience collection with adapted intervention, multi-stage DAgger, asynchronous relative-action inference, and optimality conditioning.
Humanoid-GPT is a causal Transformer pre-trained on a unified billion-scale motion dataset that tracks dynamic behaviors with zero-shot generalization to unseen motions and tasks.
ConTrack introduces a constrained RL method with online dual-variable adaptation and adaptive resets for improved long-horizon hand tracking in simulation and on real robots.
AVI-HT adaptively fuses vision and IMU data via attention to cut 3D hand keypoint error by 16.1% (24.2% wrist-aligned) on a new 100K+ sample DexGloveHOI dataset in occluded hand-object scenarios.
EaDex combines single-camera RGB-D capture, MANO retargeting, and dynamic demonstration annealing to achieve 55.3% relative improvement over baseline on nine cross-embodiment dexterous object-opening tasks across three hands.
A position paper proposes decomposing affective robotic touch into multiple specialized deep learning models for better social human-robot interaction.
citing papers explorer
-
TouchGuide: Inference-Time Steering of Visuomotor Policies via Touch Guidance
TouchGuide improves contact-rich robot manipulation by steering diffusion or flow-matching visuomotor policies with tactile feasibility scores from a contrastively trained Contact Physical Model.
-
DexVerse: A Modular Benchmark for Multi-Task, Multi-Embodiment Dexterous Manipulation
A modular benchmark of 100 dexterous manipulation tasks across 3 arms and 6 hands with 3,180 demonstrations reveals that current policies (Diffusion Policy, DP3, OpenVLA, π0.5) achieve only 34% mean success, exposing unsolved challenges in contact-rich and precise manipulation.
-
Play2Perfect: What Matters in Dexterous Play Pretraining for Precise Assembly?
Task-agnostic RL play pretraining on diverse objects yields a reusable dexterous prior that makes sparse-reward assembly learning ~33× more sample-efficient and enables zero-shot sim-to-real transfer on tight insertions and multi-part tasks.
-
Do as I Do: Dexterous Manipulation Data from Everyday Human Videos
DO AS I DO reconstructs and retargets hand-object interactions from in-the-wild monocular RGB videos to produce dexterous robot manipulation trajectories, outperforming prior methods on ground-truth and online video datasets.
-
InDex: Empowering VLA Models with Intent-Conditioned Arm-Hand Coordination for Dexterous Manipulation
InDex adapts parallel-gripper VLA policies to dexterous hands by conditioning a diffusion hand policy on a normalized scalar grasp intent, raising average simulated task success from 50.3% to 85.8%.
-
Video2Sim2Real: Full-Stack Autonomous Dexterous Skill Acquisition from a Single Human Video
Video2Sim2Real turns a single human video into a deployable robot manipulation skill by reconstructing a digital twin, anchoring motions to object-centric simulator configurations, and bridging sim-to-real gaps with imitation learning and residual RL.
-
LIMMT: Less is More for Motion Tracking
A data-centric approach shows that less than 3% of AMASS motion data, filtered by physics feasibility, diversity, and complexity, yields better humanoid tracking policies than the full dataset.
-
GraspGen-X: Cross-Embodiment 6-DOF Diffusion-based Grasping
GraspGen-X extends diffusion 6-DOF grasping to cross-embodiment via swept-volume gripper encoding, trained on procedural grippers and 2B grasps, claiming best zero-shot generalization to novel grippers in sim and real tests.
-
FingerViP: Learning Real-World Dexterous Manipulation with Fingertip Visual Perception
FingerViP equips each finger with a miniature camera and trains a multi-view diffusion policy that achieves 80.8% success on real-world dexterous tasks previously limited by wrist-camera occlusion.
-
WARPED: Wrist-Aligned Rendering for Robot Policy Learning from Egocentric Human Demonstrations
WARPED synthesizes realistic wrist-view observations from monocular egocentric human videos via foundation models, hand-object tracking, retargeting, and Gaussian Splatting to train visuomotor policies that match teleoperation success rates on five tabletop tasks with 5-8x less collection effort.
-
TeleGate: Whole-Body Humanoid Teleoperation via Gated Expert Selection with Motion Prior
TeleGate achieves high-precision real-time whole-body teleoperation of humanoid robots by dynamically gating between expert policies and using a VAE motion prior to infer future intent from history, outperforming distillation baselines on dynamic motions with only 2.5 hours of mocap data.
-
3D Diffusion Policy: Generalizable Visuomotor Policy Learning via Simple 3D Representations
DP3 uses compact 3D representations from sparse point clouds inside diffusion policies to learn generalizable visuomotor skills from few demonstrations, reporting 24% gains in simulation and 85% success on real robots.
-
Smooth Operator: A Real-Time Sampling-Based Algorithm for Kinematic Hand Retargeting
Sampling-Based Retargeter (SBR) delivers lower-jitter real-time kinematic hand retargeting and higher task success with less operator fatigue than gradient-based baselines in an 18-person study.
-
WARP: Whole-Body Retargeting for Learning from Offline Human Demonstrations
WARP is an offline retargeting method using a SEW geometric solver to produce consistent whole-body robot trajectories from human demonstrations for zero-shot mobile manipulation.
-
Not All Actions Are Equal: Rethinking Conditioning for Dexterous World Model
DexAC-WM improves FID, FVD, and PCK in high-DoF action-conditioned video prediction via structured action modeling and semantic grounding on EgoDex and EgoVerse.
-
Scalable Multi-Task Data Generation via Reinforcement Learning for Language-Conditioned Bimanual Dexterous Manipulation
An RL data generation pipeline with generalizable rewards and language annotations produces diverse synthetic datasets that improve multi-task policy generalization on three bimanual manipulation tasks.
-
TopoRetarget: Interaction-Preserving Retargeting for Dexterous Manipulation
TopoRetarget uses a sparse interaction graph and distance-weighted Laplacian deformation optimization with kinematic and penetration constraints to retarget human demonstrations to dexterous hands while preserving task-relevant contacts.
-
PLUME: Probabilistic Latent Unified World Modeling and Parameter Estimation for Multi-Finger Manipulation
PLUME jointly models parameter beliefs and conditioned dynamics in a latent space for dexterous manipulation, enabling zero-shot sim-to-real transfer that outperforms offline RL and behavior cloning baselines on turning, lifting, and flicking tasks.
-
DexPIE: Stable Dexterous Policy Improvement from Real-World Experience
DexPIE improves dexterous manipulation success rates by 37% over demo policies via real-world experience collection with adapted intervention, multi-stage DAgger, asynchronous relative-action inference, and optimality conditioning.
-
Humanoid-GPT: Scaling Data and Structure for Zero-Shot Motion Tracking
Humanoid-GPT is a causal Transformer pre-trained on a unified billion-scale motion dataset that tracks dynamic behaviors with zero-shot generalization to unseen motions and tasks.
-
ConTrack: Constrained Hand Motion Tracking with Adaptive Trade-off Control
ConTrack introduces a constrained RL method with online dual-variable adaptation and adaptive resets for improved long-horizon hand tracking in simulation and on real robots.
-
AVI-HT: Adaptive Vision-IMU Fusion for 3D Hand Tracking
AVI-HT adaptively fuses vision and IMU data via attention to cut 3D hand keypoint error by 16.1% (24.2% wrist-aligned) on a new 100K+ sample DexGloveHOI dataset in occluded hand-object scenarios.
-
EaDex: A Cross-Embodiment Dexterous Manipulation Framework from Low-Cost Demonstrations
EaDex combines single-camera RGB-D capture, MANO retargeting, and dynamic demonstration annealing to achieve 55.3% relative improvement over baseline on nine cross-embodiment dexterous object-opening tasks across three hands.
-
Robotic Affection -- Opportunities of AI-based haptic interactions to improve social robotic touch through a multi-deep-learning approach
A position paper proposes decomposing affective robotic touch into multiple specialized deep learning models for better social human-robot interaction.