Splaxel achieves up to 7.6x speedup in distributed 3DGS training on scenes with up to 120M Gaussians by using pixel-level communication and visibility prediction while preserving reconstruction quality.
12 TideGS: Scalable Training of Over One Billion 3D Gaussian Splatting Primitives via Out-of-Core Optimization A
2 Pith papers cite this work. Polarity classification is still indexing.
years
2026 2verdicts
UNVERDICTED 2representative citing papers
TideGS scales 3D Gaussian Splatting to over one billion primitives on a single 24 GB GPU by using block-virtualized geometry, asynchronous I/O pipelines, and trajectory-adaptive differential streaming to exploit training sparsity.
citing papers explorer
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Splaxel: Efficient Distributed Training of 3D Gaussian Splatting for Large-scale Scene Reconstruction via Pixel-level Communication
Splaxel achieves up to 7.6x speedup in distributed 3DGS training on scenes with up to 120M Gaussians by using pixel-level communication and visibility prediction while preserving reconstruction quality.
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TideGS: Scalable Training of Over One Billion 3D Gaussian Splatting Primitives via Out-of-Core Optimization
TideGS scales 3D Gaussian Splatting to over one billion primitives on a single 24 GB GPU by using block-virtualized geometry, asynchronous I/O pipelines, and trajectory-adaptive differential streaming to exploit training sparsity.