FedGUI is the first comprehensive benchmark for federated GUI agents that studies cross-platform, cross-device, cross-OS, and cross-source heterogeneity, with experiments showing performance gains from cross-platform collaboration and identifying platform and OS as the most influential factors.
Os-genesis: Automating gui agent trajectory construction via reverse task synthesis
12 Pith papers cite this work. Polarity classification is still indexing.
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SCALE introduces three adversarial roles (Selector, Predictor, Judger) and a graph exploration method (SCALE-Hop) to enable MLLM-based web agents to self-discover limitations and improve, backed by the SCALE-20k dataset from 19 websites.
UI-Copilot adds a selective copilot for memory and math to GUI agents and trains tool use with separate single-turn and multi-turn optimization, yielding SOTA results on MemGUI-Bench and a 17.1% gain on AndroidWorld.
RISK introduces a dataset, benchmark, and R1-style RL fine-tuning for GUI agents that achieve 6.8-8.8% offline gains and 70.5% online task success in e-commerce risk management using 7.2% of baseline parameters.
Mobile-R1 introduces a hierarchical three-stage curriculum that combines format alignment, verifiable action feedback, and multi-turn environment training to improve exploration and self-correction in VLM-based mobile agents, plus a new Chinese GUI dataset and benchmark.
LPO optimizes GUI agent positional accuracy by combining information entropy for zone selection with a physical-distance reward inside a Group Relative Preference Optimization framework, claiming SOTA results on benchmarks and online tests.
Execution-grounded multi-turn OS trajectories from 4D intents and a role-locked simulator lift Qwen3-8B ClawEval pass@1 from 19.3 to 37.7, beating GPT-4o and Qwen3-32B zero-shot.
AliyunConsoleAgent-32B reaches 63.52% success on a 278-task cloud console benchmark, closing to 1.82pp of frontier models at 92% lower cost via SFT distillation and GRPO RL.
SynthAgent uses dual refinement of synthetic tasks and trajectories to produce higher-quality training data that improves web agent adaptation to target environments.
The paper delivers the first systematic review of self-evolving agents, structured around what components evolve, when adaptation occurs, and how it is implemented.
A survey consolidating benchmarks, agent frameworks, real-world applications, and protocols for LLM-based autonomous agents into a proposed taxonomy with recommendations for future research.
citing papers explorer
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FedGUI: Benchmarking Federated GUI Agents across Heterogeneous Platforms, Devices, and Operating Systems
FedGUI is the first comprehensive benchmark for federated GUI agents that studies cross-platform, cross-device, cross-OS, and cross-source heterogeneity, with experiments showing performance gains from cross-platform collaboration and identifying platform and OS as the most influential factors.
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Learning to Adapt: Self-Improving Web Agent via Cognitive-Aware Exploration
SCALE introduces three adversarial roles (Selector, Predictor, Judger) and a graph exploration method (SCALE-Hop) to enable MLLM-based web agents to self-discover limitations and improve, backed by the SCALE-20k dataset from 19 websites.
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UI-Copilot: Advancing Long-Horizon GUI Automation via Tool-Integrated Policy Optimization
UI-Copilot adds a selective copilot for memory and math to GUI agents and trains tool use with separate single-turn and multi-turn optimization, yielding SOTA results on MemGUI-Bench and a 17.1% gain on AndroidWorld.
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RISK: A Framework for GUI Agents in E-commerce Risk Management
RISK introduces a dataset, benchmark, and R1-style RL fine-tuning for GUI agents that achieve 6.8-8.8% offline gains and 70.5% online task success in e-commerce risk management using 7.2% of baseline parameters.
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Mobile-R1: Towards Interactive Capability for VLM-Based Mobile Agent via Systematic Training
Mobile-R1 introduces a hierarchical three-stage curriculum that combines format alignment, verifiable action feedback, and multi-turn environment training to improve exploration and self-correction in VLM-based mobile agents, plus a new Chinese GUI dataset and benchmark.
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LPO: Towards Accurate GUI Agent Interaction via Location Preference Optimization
LPO optimizes GUI agent positional accuracy by combining information entropy for zone selection with a physical-distance reward inside a Group Relative Preference Optimization framework, claiming SOTA results on benchmarks and online tests.
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ISE: An Execution-Grounded Recipe for Multi-Turn OS-Agent Trajectories
Execution-grounded multi-turn OS trajectories from 4D intents and a role-locked simulator lift Qwen3-8B ClawEval pass@1 from 19.3 to 37.7, beating GPT-4o and Qwen3-32B zero-shot.
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AliyunConsoleAgent: Training Web Agents in Real-World Cloud Environments via Distillation and Reinforcement Learning
AliyunConsoleAgent-32B reaches 63.52% success on a 278-task cloud console benchmark, closing to 1.82pp of frontier models at 92% lower cost via SFT distillation and GRPO RL.
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SynthAgent: Adapting Web Agents with Synthetic Supervision
SynthAgent uses dual refinement of synthetic tasks and trajectories to produce higher-quality training data that improves web agent adaptation to target environments.
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A Survey of Self-Evolving Agents: What, When, How, and Where to Evolve on the Path to Artificial Super Intelligence
The paper delivers the first systematic review of self-evolving agents, structured around what components evolve, when adaptation occurs, and how it is implemented.
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From LLM Reasoning to Autonomous AI Agents: A Comprehensive Review
A survey consolidating benchmarks, agent frameworks, real-world applications, and protocols for LLM-based autonomous agents into a proposed taxonomy with recommendations for future research.
- ChainWorld: Composing Long-Horizon Desktop Workloads from Atomic OSWorld Tasks