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TheAgentCompany: Benchmarking LLM Agents on Consequential Real World Tasks

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abstract

We interact with computers on an everyday basis, be it in everyday life or work, and many aspects of work can be done entirely with access to a computer and the Internet. At the same time, thanks to improvements in large language models (LLMs), there has also been a rapid development in AI agents that interact with and affect change in their surrounding environments. But how performant are AI agents at accelerating or even autonomously performing work-related tasks? The answer to this question has important implications both for industry looking to adopt AI into their workflows and for economic policy to understand the effects that adoption of AI may have on the labor market. To measure the progress of these LLM agents' performance on performing real-world professional tasks, in this paper we introduce TheAgentCompany, an extensible benchmark for evaluating AI agents that interact with the world in similar ways to those of a digital worker: by browsing the Web, writing code, running programs, and communicating with other coworkers. We build a self-contained environment with internal web sites and data that mimics a small software company environment, and create a variety of tasks that may be performed by workers in such a company. We test baseline agents powered by both closed API-based and open-weights language models (LMs), and find that the most competitive agent can complete 30% of tasks autonomously. This paints a nuanced picture on task automation with LM agents--in a setting simulating a real workplace, a good portion of simpler tasks could be solved autonomously, but more difficult long-horizon tasks are still beyond the reach of current systems. We release code, data, environment, and experiments on https://the-agent-company.com.

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PANDO: Efficient Multimodal AI Agents via Online Skill Distillation

cs.AI · 2026-05-24 · unverdicted · novelty 7.0

PANDO introduces an online skill-distillation method with a structured library, reflection, demotion, routing, compression, and cache-aware prompting that reaches 58.3% success on 910 VisualWebArena tasks using 58-61% fewer tokens than prior methods.

Reinforcing Human Behavior Simulation via Verbal Feedback

cs.LG · 2026-05-19 · unverdicted · novelty 6.0

DITTO uses RL with verbal feedback to train LLMs for human behavior simulation, reporting 36% average gains over base models and outperforming GPT-5.4 on 6 of 10 SOUL benchmark tasks.

SkillEvolver: Skill Learning as a Meta-Skill

cs.AI · 2026-05-11 · unverdicted · novelty 6.0

A meta-skill authors and refines prose-and-code skills for agents by learning from post-deployment failures with an overfit audit, achieving 56.8% accuracy on SkillsBench tasks versus 43.6% for human-curated skills.

An AI Agent Execution Environment to Safeguard User Data

cs.CR · 2026-04-21 · unverdicted · novelty 6.0

GAAP guarantees confidentiality of private user data for AI agents by enforcing user-specified permissions deterministically through persistent information flow tracking, without trusting the agent or requiring attack-free models.

LLMs Corrupt Your Documents When You Delegate

cs.CL · 2026-04-17 · unverdicted · novelty 6.0

LLMs corrupt an average of 25% of document content during long delegated editing workflows across 52 domains, even frontier models, and agentic tools do not mitigate the issue.

Memory in the Age of AI Agents

cs.CL · 2025-12-15 · unverdicted · novelty 6.0

The paper maps agent memory research via three forms (token-level, parametric, latent), three functions (factual, experiential, working), and dynamics of formation/evolution/retrieval, plus benchmarks and future directions.

MiniMax-M1: Scaling Test-Time Compute Efficiently with Lightning Attention

cs.CL · 2025-06-16 · unverdicted · novelty 6.0

MiniMax-M1 is a 456B parameter hybrid-attention MoE model trained with CISPO RL that achieves performance comparable or superior to DeepSeek-R1 and Qwen3-235B on reasoning and software engineering tasks while training in three weeks on 512 GPUs.

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