ReconPhys is the first feedforward neural network that jointly reconstructs 3D geometry and appearance via Gaussian Splatting while estimating physical attributes from a single monocular video using self-supervised training.
Omniphysgs: 3d con- stitutive gaussians for general physics-based dynamics generation.arXiv preprint arXiv:2501.18982
8 Pith papers cite this work. Polarity classification is still indexing.
verdicts
UNVERDICTED 8representative citing papers
PhysAgent is a simulator-in-the-loop multi-agent system that automates physically grounded 4D synthesis from multimodal prompts by using trajectory feedback from vision models and LLM reasoning to optimize force fields.
MoSA learns residual stress operators on an isotropic backbone using a physics-informed cascaded network and motion constraints to capture mild anisotropy and heterogeneity for improved real-to-sim dynamics.
NeuROK learns a data-driven latent kinematic parameterization on a large 4D dataset to generate realistic object deformations by simulating dynamics only in low-dimensional latent space via Lagrangian mechanics.
PhysMorph-GS injects visual supervision via deformation gradients in differentiable physics simulation and uses phased Chamfer-guided plasticity to reduce silhouette error by up to 49.9% compared to physics-only baselines.
A feed-forward video latent transformer that predicts time-varying 3D Gaussian primitives from one image to produce controllable 4D scenes with appearance, geometry, and motion.
CP4D generates physically consistent 4D scenes via compositional integration of pre-trained 3D models, hybrid simulator-diffusion motion synthesis, and automated scene composition.
PILA aligns frozen flow-matching video models to a physics attribute bank via MoE experts and operational residuals, reporting SOTA physical plausibility on VBench-2.0, VideoPhy-2 and PhyGenBench while preserving visual quality.
citing papers explorer
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ReconPhys: Reconstruct Appearance and Physical Attributes from Single Video
ReconPhys is the first feedforward neural network that jointly reconstructs 3D geometry and appearance via Gaussian Splatting while estimating physical attributes from a single monocular video using self-supervised training.
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PhysAgent: Automating Physics-Based 4D Synthesis via Trajectory-Grounded Multi-Agent Feedback
PhysAgent is a simulator-in-the-loop multi-agent system that automates physically grounded 4D synthesis from multimodal prompts by using trajectory feedback from vision models and LLM reasoning to optimize force fields.
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MoSA: Motion-constrained Stress Adaptation for Mitigating Real-to-Sim Gap in Continuum Dynamics via Learning Residual Anisotropy
MoSA learns residual stress operators on an isotropic backbone using a physics-informed cascaded network and motion constraints to capture mild anisotropy and heterogeneity for improved real-to-sim dynamics.
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NeuROK: Generative 4D Neural Object Kinematics
NeuROK learns a data-driven latent kinematic parameterization on a large 4D dataset to generate realistic object deformations by simulating dynamics only in low-dimensional latent space via Lagrangian mechanics.
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PhysMorph-GS: Render-Guided Volumetric Morphing with Differentiable Physics
PhysMorph-GS injects visual supervision via deformation gradients in differentiable physics simulation and uses phased Chamfer-guided plasticity to reduce silhouette error by up to 49.9% compared to physics-only baselines.
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Diff4Splat: Controllable 4D Scene Generation with Latent Dynamic Reconstruction Models
A feed-forward video latent transformer that predicts time-varying 3D Gaussian primitives from one image to produce controllable 4D scenes with appearance, geometry, and motion.
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CP4D: Compositional Physics-aware 4D Scene Generation
CP4D generates physically consistent 4D scenes via compositional integration of pre-trained 3D models, hybrid simulator-diffusion motion synthesis, and automated scene composition.
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Physics-Informed Video Generation via Mixture-of-Experts Latent Alignment
PILA aligns frozen flow-matching video models to a physics attribute bank via MoE experts and operational residuals, reporting SOTA physical plausibility on VBench-2.0, VideoPhy-2 and PhyGenBench while preserving visual quality.