ReconPhys is the first feedforward neural network that jointly reconstructs 3D geometry and appearance via Gaussian Splatting while estimating physical attributes from a single monocular video using self-supervised training.
Omniphysgs: 3d con- stitutive gaussians for general physics-based dynamics generation.arXiv preprint arXiv:2501.18982
8 Pith papers cite this work. Polarity classification is still indexing.
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UNVERDICTED 8representative citing papers
PhysAgent is a simulator-in-the-loop multi-agent system that automates physically grounded 4D synthesis from multimodal prompts by using trajectory feedback from vision models and LLM reasoning to optimize force fields.
MoSA learns residual stress operators on an isotropic backbone using a physics-informed cascaded network and motion constraints to capture mild anisotropy and heterogeneity for improved real-to-sim dynamics.
NeuROK learns a data-driven latent kinematic parameterization on a large 4D dataset to generate realistic object deformations by simulating dynamics only in low-dimensional latent space via Lagrangian mechanics.
PhysMorph-GS injects visual supervision via deformation gradients in differentiable physics simulation and uses phased Chamfer-guided plasticity to reduce silhouette error by up to 49.9% compared to physics-only baselines.
A feed-forward video latent transformer that predicts time-varying 3D Gaussian primitives from one image to produce controllable 4D scenes with appearance, geometry, and motion.
CP4D generates physically consistent 4D scenes via compositional integration of pre-trained 3D models, hybrid simulator-diffusion motion synthesis, and automated scene composition.
PILA aligns frozen flow-matching video models to a physics attribute bank via MoE experts and operational residuals, reporting SOTA physical plausibility on VBench-2.0, VideoPhy-2 and PhyGenBench while preserving visual quality.
citing papers explorer
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PhysMorph-GS: Render-Guided Volumetric Morphing with Differentiable Physics
PhysMorph-GS injects visual supervision via deformation gradients in differentiable physics simulation and uses phased Chamfer-guided plasticity to reduce silhouette error by up to 49.9% compared to physics-only baselines.