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Leveraging Demonstrations for Deep Reinforcement Learning on Robotics Problems with Sparse Rewards

16 Pith papers cite this work. Polarity classification is still indexing.

16 Pith papers citing it
abstract

We propose a general and model-free approach for Reinforcement Learning (RL) on real robotics with sparse rewards. We build upon the Deep Deterministic Policy Gradient (DDPG) algorithm to use demonstrations. Both demonstrations and actual interactions are used to fill a replay buffer and the sampling ratio between demonstrations and transitions is automatically tuned via a prioritized replay mechanism. Typically, carefully engineered shaping rewards are required to enable the agents to efficiently explore on high dimensional control problems such as robotics. They are also required for model-based acceleration methods relying on local solvers such as iLQG (e.g. Guided Policy Search and Normalized Advantage Function). The demonstrations replace the need for carefully engineered rewards, and reduce the exploration problem encountered by classical RL approaches in these domains. Demonstrations are collected by a robot kinesthetically force-controlled by a human demonstrator. Results on four simulated insertion tasks show that DDPG from demonstrations out-performs DDPG, and does not require engineered rewards. Finally, we demonstrate the method on a real robotics task consisting of inserting a clip (flexible object) into a rigid object.

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representative citing papers

EXPO: Stable Reinforcement Learning with Expressive Policies

cs.LG · 2025-07-10 · conditional · novelty 7.0

EXPO stabilizes online RL for expressive policies by training a base policy with imitation and using a lightweight Gaussian edit policy to select higher-value actions on the fly for sampling and TD backups.

Learning Agentic Policy from Action Guidance

cs.CL · 2026-05-12 · unverdicted · novelty 7.0

ActGuide-RL uses human action data as plan-style guidance in mixed-policy RL to overcome exploration barriers in LLM agents, matching SFT+RL performance on search benchmarks without cold-start training.

Stable GFlowNets with Probabilistic Guarantees

cs.LG · 2026-05-03 · unverdicted · novelty 7.0

Derives loss-to-TV bounds providing probabilistic guarantees for GFlowNets and introduces Stable GFlowNets algorithm for improved training stability and distributional fidelity.

SOPE: Stabilizing Off-Policy Evaluation for Online RL with Prior Data

cs.LG · 2026-05-07 · conditional · novelty 6.0 · 2 refs

SOPE dynamically controls offline training length in online RL using actor-aligned OPE on validation data to stop when benefits saturate, achieving up to 45.6% better performance and 22x less computation on Minari tasks.

Diffusion Policy Policy Optimization

cs.RO · 2024-09-01 · unverdicted · novelty 6.0

DPPO fine-tunes diffusion policies via policy gradients and outperforms prior RL approaches for diffusion policies and PG-tuned alternatives on robot benchmarks while enabling stable training and hardware deployment.

Implicit Action Chunking for Smooth Continuous Control

cs.RO · 2026-05-19 · unverdicted · novelty 5.0

Dual-Window Smoothing uses an execution window for deterministic smoothness and a value window to correct critic bias, plus a first-order temporal regularizer, to achieve smoother RL control than explicit chunking or standard baselines.

Soft Deterministic Policy Gradient with Gaussian Smoothing

cs.LG · 2026-05-07 · unverdicted · novelty 5.0

Soft-DPG uses Gaussian smoothing on the Bellman equation to derive a well-defined policy gradient without relying on critic action derivatives, yielding competitive performance on dense-reward tasks and gains on discretized-reward variants.

On Multi-Agent Learning in Team Sports Games

cs.MA · 2019-06-25 · unverdicted · novelty 3.0

Describes a hierarchical RL method for multi-agent learning in team sports games aiming for human-like agents, reporting preliminary results that show promise.

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Showing 16 of 16 citing papers.