Scene-adaptive nonlinear tone curves (ASE and AP3) with percentile normalisation and offset outperform linear gain for pseudo-GT generation in low-light 3DGS, delivering PSNR gains up to 4.34 dB on LOM and 3.25 dB on RealX3D across 21 scenes.
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Realx3d: A physically-degraded 3d benchmark for multi-view visual restoration and recon- struction
14 Pith papers cite this work. Polarity classification is still indexing.
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FluxFlow uses conservative pixel-space flow-matching with uncertainty weights and Wiener test-time correction to outperform baselines on photometric and scientific accuracy for ground-to-space super-resolution, validated on a new real 19,500-pair DESI-HST dataset.
Dehaze-then-Splat uses per-frame generative dehazing followed by physics-regularized 3D Gaussian Splatting to achieve 20.98 dB PSNR and 0.683 SSIM on the Akikaze scene, a 1.5 dB gain over baseline by mitigating cross-view inconsistencies.
NAKA-GS combines bionics-inspired Naka chroma correction with progressive point pruning to boost restoration quality and efficiency in low-light 3D Gaussian Splatting.
A framework that combines MLLM-based image enhancement with a medium-aware 3D Gaussian Splatting model to reconstruct and render smoke scenes.
CLIP-guided selection of external data plus staged NAFNet training and inference fusion provides an effective pipeline for nighttime image dehazing in the NTIRE 2026 challenge.
ELoG-GS integrates geometry-aware initialization and luminance-guided photometric adaptation into Gaussian Splatting, achieving PSNR 18.66 and SSIM 0.69 on the NTIRE 2026 Track 1 low-light 3D reconstruction benchmark.
A dual-branch training-free ensemble fuses a hybrid attention network with a Mamba-based model via weighted combination to enhance super-resolution PSNR on DIV2K x4.
Dual-branch fusion of HAT-L and MambaIRv2-L with eight-way ensemble and equal-weight averaging outperforms single branches on PSNR, SSIM, and challenge score for infrared super-resolution.
SmokeGS-R uses refined dark channel prior for pseudo-clean supervision to train 3DGS geometry, followed by ensemble-based appearance harmonization, achieving PSNR 15.21 and outperforming baselines on smoke restoration challenge data.
A multi-stage pipeline of restoration, dehazing, MLLM enhancement and 3D Gaussian Splatting with MCMC averaging achieves first place in the NTIRE 2026 smoke-degraded novel view synthesis track.
Expanding training data diversity, adopting two-stage optimization, and applying geometric self-ensemble raises Restormer performance on Gaussian color denoising at sigma=50 by 3.366 dB PSNR on the NTIRE 2026 validation set.
The NTIRE 2026 challenge reports measurable progress in 3D reconstruction pipelines that handle real-world low-light and smoke degradation via the RealX3D benchmark.