pith. sign in

hub

DreamGaus- sian4D: Generative 4D Gaussian Splatting.arXiv preprint arXiv:2312.17142

16 Pith papers cite this work. Polarity classification is still indexing.

16 Pith papers citing it

hub tools

citation-role summary

background 3 method 1

citation-polarity summary

verdicts

UNVERDICTED 16

representative citing papers

Rigel3D: Rig-aware Latents for Animation-Ready 3D Asset Generation

cs.GR · 2026-05-13 · unverdicted · novelty 8.0

Rigel3D jointly generates rigged 3D meshes with geometry, skeleton topology, joint positions, and skinning weights using coupled surface and skeleton latent representations for image-conditioned animation-ready asset synthesis.

Functionalization via Structure Completion and Motion Rectification

cs.CV · 2026-05-18 · unverdicted · novelty 7.0

Object functionalization is cast as neural graph completion over a functional graph of parts, contacts, and motions, followed by geometry realization that also rectifies erroneous motions, demonstrated on furniture with a new paired dataset.

R-DMesh: Video-Guided 3D Animation via Rectified Dynamic Mesh Flow

cs.CV · 2026-05-13 · unverdicted · novelty 7.0 · 2 refs

R-DMesh generates high-fidelity 4D meshes aligned to video by disentangling base mesh, motion, and a learned rectification jump offset inside a VAE, then using Triflow Attention and rectified-flow diffusion.

Variance Reduction for Expectations with Diffusion Teachers

cs.LG · 2026-05-20 · unverdicted · novelty 6.0 · 2 refs

CARV amortizes upstream diffusion teacher costs over noise resamples with timestep importance sampling and stratified-inverse-CDF sampling, delivering 2-3x effective compute gains in text-to-3D experiments and order-of-magnitude variance cuts in single-step distillation.

Fast 4D Mesh Generation by Spatio-Temporal Attention Chains

cs.CV · 2026-05-19 · unverdicted · novelty 6.0

A training-free Spatio-Temporal Attention Chain framework accelerates 4D mesh generation 13x, improves quality, scales to 16x longer videos, and supports downstream tracking and camera estimation.

Velox: Learning Representations of 4D Geometry and Appearance

cs.CV · 2026-05-06 · unverdicted · novelty 6.0

Velox compresses dynamic point clouds into latent tokens that support geometry via 4D surface modeling and appearance via 3D Gaussians, showing strong results on video-to-4D generation, tracking, and image-to-4D cloth simulation.

A Survey on 3D Gaussian Splatting

cs.CV · 2024-01-08 · unverdicted · novelty 2.0

A survey compiling principles, applications, benchmarks, and challenges of 3D Gaussian Splatting for explicit 3D scene representation.

citing papers explorer

Showing 16 of 16 citing papers.