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DreamGaussian4D: Generative 4D gaussian splatting.arXiv preprint arXiv:2312.17142

28 Pith papers cite this work, alongside 6 external citations. Polarity classification is still indexing.

28 Pith papers citing it
6 external citations · Pith
abstract

4D content generation has achieved remarkable progress recently. However, existing methods suffer from long optimization times, a lack of motion controllability, and a low quality of details. In this paper, we introduce DreamGaussian4D (DG4D), an efficient 4D generation framework that builds on Gaussian Splatting (GS). Our key insight is that combining explicit modeling of spatial transformations with static GS makes an efficient and powerful representation for 4D generation. Moreover, video generation methods have the potential to offer valuable spatial-temporal priors, enhancing the high-quality 4D generation. Specifically, we propose an integral framework with two major modules: 1) Image-to-4D GS - we initially generate static GS with DreamGaussianHD, followed by HexPlane-based dynamic generation with Gaussian deformation; and 2) Video-to-Video Texture Refinement - we refine the generated UV-space texture maps and meanwhile enhance their temporal consistency by utilizing a pre-trained image-to-video diffusion model. Notably, DG4D reduces the optimization time from several hours to just a few minutes, allows the generated 3D motion to be visually controlled, and produces animated meshes that can be realistically rendered in 3D engines.

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representative citing papers

Rigel3D: Rig-aware Latents for Animation-Ready 3D Asset Generation

cs.GR · 2026-05-13 · unverdicted · novelty 8.0

Rigel3D jointly generates rigged 3D meshes with geometry, skeleton topology, joint positions, and skinning weights using coupled surface and skeleton latent representations for image-conditioned animation-ready asset synthesis.

Functionalization via Structure Completion and Motion Rectification

cs.CV · 2026-05-18 · unverdicted · novelty 7.0

Object functionalization is cast as neural graph completion over a functional graph of parts, contacts, and motions, followed by geometry realization that also rectifies erroneous motions, demonstrated on furniture with a new paired dataset.

Alignment Is All You Need For X-to-4D Generation

cs.CV · 2026-07-02 · unverdicted · novelty 6.0

Align4D introduces object distance alignment, motion-geometry joint alignment, asynchronous optimization, and the X4D dataset to achieve state-of-the-art X-to-4D generation from multimodal inputs.

SimWorlds: A Multi-Agent System for Dynamic 3D Scene Creation

cs.AI · 2026-07-02 · unverdicted · novelty 6.0

SimWorlds presents a multi-agent system with planner-coder-reviewer workflow, layered scene protocol, and runtime inspection tools to create dynamic 4D scenes from text, plus the 4DBuildBench benchmark showing outperformance over baselines.

Feed-forward Motion In-betweening for Any 4D

cs.CV · 2026-06-20 · unverdicted · novelty 6.0

Proposes a feed-forward keyframe-conditioned in-betweening method for arbitrary 4D meshes using a topology-agnostic VAE and MMDiT-based rectified flow model.

DynaTok: Token-Based 4D Reconstruction from Partial Point Clouds

cs.CV · 2026-06-10 · unverdicted · novelty 6.0

DynaTok introduces a token-based framework for correspondence-free 4D reconstruction from partial point cloud sequences via latent encoding, transformer aggregation, residual decoupling, and flow-matching decoding.

Helix4D: Complex 4D Mesh Generation

cs.CV · 2026-05-25 · unverdicted · novelty 6.0

Helix4D generates high-quality dynamic 4D meshes from videos by extending Trellis2 with sliding-window cross-frame attention anchored on the first frame and a repurposed 4D temporal encoding.

Variance Reduction for Expectations with Diffusion Teachers

cs.LG · 2026-05-20 · unverdicted · novelty 6.0 · 2 refs

CARV amortizes upstream diffusion teacher costs over noise resamples with timestep importance sampling and stratified-inverse-CDF sampling, delivering 2-3x effective compute gains in text-to-3D experiments and order-of-magnitude variance cuts in single-step distillation.

Fast 4D Mesh Generation by Spatio-Temporal Attention Chains

cs.CV · 2026-05-19 · unverdicted · novelty 6.0

A training-free Spatio-Temporal Attention Chain framework accelerates 4D mesh generation 13x, improves quality, scales to 16x longer videos, and supports downstream tracking and camera estimation.

R-DMesh: Video-Guided 3D Animation via Rectified Dynamic Mesh Flow

cs.CV · 2026-05-13 · unverdicted · novelty 6.0 · 2 refs

R-DMesh proposes a VAE-based disentanglement of base mesh, motion trajectories, and rectification offset plus Triflow Attention and rectified-flow diffusion to produce 4D meshes aligned to video despite initial pose mismatch.

Velox: Learning Representations of 4D Geometry and Appearance

cs.CV · 2026-05-06 · unverdicted · novelty 6.0

Velox compresses dynamic point clouds into latent tokens that support geometry via 4D surface modeling and appearance via 3D Gaussians, showing strong results on video-to-4D generation, tracking, and image-to-4D cloth simulation.

CP4D: Compositional Physics-aware 4D Scene Generation

cs.CV · 2026-06-08 · unverdicted · novelty 5.0

CP4D generates physically consistent 4D scenes via compositional integration of pre-trained 3D models, hybrid simulator-diffusion motion synthesis, and automated scene composition.

SkelMo: Universal Skeletal Motion Generation for 3D Rigged Shapes

cs.CV · 2026-06-01 · unverdicted · novelty 5.0 · 2 refs

SkelMo introduces a category-agnostic diffusion framework for skeletal motion generation from 2D videos, trained on a new dataset of ~20,000 rigged 3D animations with a structural-semantic injection mechanism.

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