GTA generates 3D worlds from single images via a two-stage video diffusion process that prioritizes geometry before appearance to improve structural consistency.
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Trajectorycrafter: Redirecting camera trajectory for monocular videos via diffusion models
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MoCam unifies static and dynamic novel view synthesis by temporally decoupling geometric alignment and appearance refinement within the diffusion denoising process.
3D-Belief maintains and updates explicit 3D beliefs about partially observed environments to enable multi-hypothesis imagination and improved performance on embodied tasks.
VistaBot integrates 4D geometry estimation and spatiotemporal view synthesis into action policies to improve cross-view generalization by 2.6-2.8x on a new VGS metric in simulation and real tasks.
Reshoot-Anything trains a diffusion transformer on pseudo multi-view triplets created by cropping and warping monocular videos to achieve temporally consistent video reshooting with robust camera control on dynamic scenes.
DreamStereo uses GAPW, PBDP, and SASI to enable real-time stereo video inpainting at 25 FPS for HD videos by reducing over 70% redundant computation while maintaining quality.
Encoding cameras as pixel-aligned raxels lets one video diffusion model jointly denoise video and trajectories, supporting pose estimation, controlled generation, and joint synthesis.
LangDriveCTRL decomposes driving videos into 3D scene graphs and uses an agentic pipeline with specialized multi-modal agents to perform language-controlled object and behavior edits, achieving nearly 2x higher instruction alignment than prior state-of-the-art methods.
A single indoor panorama is converted end-to-end into an explorable 3D Gaussian scene via joint multi-view panoramic diffusion and a latent feature adapter that bypasses RGB re-encoding.
CaR uses attention with viewpoint positional encoding and context compression for flexible memory retrieval in video world models, backed by a new SceneFly dataset, and reports SOTA results with open-domain generalization.
Diffusion-based per-view harmonization for lighting-consistent object transfer between 3DGS scenes, using heterogeneous training data and final 3D consolidation.
SierpinskiCam adds Sierpinski dome texture cues and negative-RoPE reference video conditioning to geometry-guided video diffusion to improve camera controllability and consistency in video retaking.
StreamForce presents a unified causal model for force-controllable streaming video generation using a new force representation and distillation pipeline, claiming SOTA force adherence and 16.6 FPS performance.
Robust Dreamer uses Latent Gaussian Memory anchored to diffusion latents and Deviation Learning with a Dynamic Deviation Archive to reduce drift in long-horizon action-controlled image-to-video generation, reporting SOTA results on ScanNet, DL3DV, and OmniWorldGame.
Embody4D generates novel-view videos from monocular robot videos via a 3D-aware synthesis pipeline, confidence-aware expert modulation, and interaction-aware attention for embodied 4D world modeling.
INSPATIO-WORLD is a real-time framework for high-fidelity 4D scene generation and navigation from monocular videos via STAR architecture with implicit caching, explicit geometric constraints, and distribution-matching distillation.
CP4D generates physically consistent 4D scenes via compositional integration of pre-trained 3D models, hybrid simulator-diffusion motion synthesis, and automated scene composition.
ViPE estimates camera intrinsics, motion, and dense near-metric depth from uncalibrated videos, outperforming baselines on TUM and KITTI while releasing annotations for 96M frames across real and generated videos.
World-R1 applies reinforcement learning via Flow-GRPO and a text dataset to align text-to-video models with 3D constraints from pre-trained foundation models, improving consistency while keeping original visual quality.
citing papers explorer
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GTA: Advancing Image-to-3D World Generation via Geometry Then Appearance Video Diffusion
GTA generates 3D worlds from single images via a two-stage video diffusion process that prioritizes geometry before appearance to improve structural consistency.
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MoCam: Unified Novel View Synthesis via Structured Denoising Dynamics
MoCam unifies static and dynamic novel view synthesis by temporally decoupling geometric alignment and appearance refinement within the diffusion denoising process.
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3D-Belief: Embodied Belief Inference via Generative 3D World Modeling
3D-Belief maintains and updates explicit 3D beliefs about partially observed environments to enable multi-hypothesis imagination and improved performance on embodied tasks.
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VistaBot: View-Robust Robot Manipulation via Spatiotemporal-Aware View Synthesis
VistaBot integrates 4D geometry estimation and spatiotemporal view synthesis into action policies to improve cross-view generalization by 2.6-2.8x on a new VGS metric in simulation and real tasks.
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Reshoot-Anything: A Self-Supervised Model for In-the-Wild Video Reshooting
Reshoot-Anything trains a diffusion transformer on pseudo multi-view triplets created by cropping and warping monocular videos to achieve temporally consistent video reshooting with robust camera control on dynamic scenes.
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DreamStereo: Towards Real-Time Stereo Inpainting for HD Videos
DreamStereo uses GAPW, PBDP, and SASI to enable real-time stereo video inpainting at 25 FPS for HD videos by reducing over 70% redundant computation while maintaining quality.
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Rays as Pixels: Learning A Joint Distribution of Videos and Camera Trajectories
Encoding cameras as pixel-aligned raxels lets one video diffusion model jointly denoise video and trajectories, supporting pose estimation, controlled generation, and joint synthesis.
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LangDriveCTRL: Natural Language Controllable Driving Scene Editing with Multi-modal Agents
LangDriveCTRL decomposes driving videos into 3D scene graphs and uses an agentic pipeline with specialized multi-modal agents to perform language-controlled object and behavior edits, achieving nearly 2x higher instruction alignment than prior state-of-the-art methods.
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Pano2World: End-to-End 3D Generation via Unified Multi-View Sequences
A single indoor panorama is converted end-to-end into an explorable 3D Gaussian scene via joint multi-view panoramic diffusion and a latent feature adapter that bypasses RGB re-encoding.
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Compression and Retrieval: Implicit Memory Retrieval for Video World Models
CaR uses attention with viewpoint positional encoding and context compression for flexible memory retrieval in video world models, backed by a new SceneFly dataset, and reports SOTA results with open-domain generalization.
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Lighting-Consistent Object Transfer Across Radiance Fields
Diffusion-based per-view harmonization for lighting-consistent object transfer between 3DGS scenes, using heterogeneous training data and final 3D consolidation.
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SierpinskiCam: Camera-Controlled Video Retaking with Sierpinski Triangle Pattern Cues
SierpinskiCam adds Sierpinski dome texture cues and negative-RoPE reference video conditioning to geometry-guided video diffusion to improve camera controllability and consistency in video retaking.
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Streaming Video Generation with Streaming Force Control
StreamForce presents a unified causal model for force-controllable streaming video generation using a new force representation and distillation pipeline, claiming SOTA force adherence and 16.6 FPS performance.
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Robust Dreamer: Deviation-Aware Latent Gaussian Memory for Action-Controlled AR Video Generation
Robust Dreamer uses Latent Gaussian Memory anchored to diffusion latents and Deviation Learning with a Dynamic Deviation Archive to reduce drift in long-horizon action-controlled image-to-video generation, reporting SOTA results on ScanNet, DL3DV, and OmniWorldGame.
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Embody4D: A Generalist Data Engine for Embodied 4D World Modeling
Embody4D generates novel-view videos from monocular robot videos via a 3D-aware synthesis pipeline, confidence-aware expert modulation, and interaction-aware attention for embodied 4D world modeling.
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INSPATIO-WORLD: A Real-Time 4D World Simulator via Spatiotemporal Autoregressive Modeling
INSPATIO-WORLD is a real-time framework for high-fidelity 4D scene generation and navigation from monocular videos via STAR architecture with implicit caching, explicit geometric constraints, and distribution-matching distillation.
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CP4D: Compositional Physics-aware 4D Scene Generation
CP4D generates physically consistent 4D scenes via compositional integration of pre-trained 3D models, hybrid simulator-diffusion motion synthesis, and automated scene composition.
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ViPE: Video Pose Engine for 3D Geometric Perception
ViPE estimates camera intrinsics, motion, and dense near-metric depth from uncalibrated videos, outperforming baselines on TUM and KITTI while releasing annotations for 96M frames across real and generated videos.
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World-R1: Reinforcing 3D Constraints for Text-to-Video Generation
World-R1 applies reinforcement learning via Flow-GRPO and a text dataset to align text-to-video models with 3D constraints from pre-trained foundation models, improving consistency while keeping original visual quality.
- Effective Multi-sensor Conditioning for Street-view Novel-view Synthesis
- OmniCamera: A Unified Framework for Multi-task Video Generation with Arbitrary Camera Control