MBench is a new benchmark that quantifies long-term memory in video world models via three hierarchical consistency dimensions evaluated on curated real videos.
hub Mixed citations
Yume-1.5: A text-controlled interactive world generation model.arXiv preprint arXiv:2512.22096
Mixed citation behavior. Most common role is background (67%).
hub tools
citation-role summary
citation-polarity summary
years
2026 24representative citing papers
WBench is a benchmark with 289 test cases and 1,058 turns for evaluating interactive world models using 22 automated metrics validated against human judgments.
Q-ARVD introduces final-quality-aware frame weighting and outlier-aware adaptive dual-scale quantization to enable accurate low-bit inference for autoregressive video diffusion models.
WorldMark is the first public benchmark that standardizes scenes, trajectories, and control interfaces across heterogeneous interactive image-to-video world models.
Causal Forcing distills few-step autoregressive video generators from an autoregressive diffusion teacher rather than a bidirectional one, avoiding conditional-expectation blur and beating Self Forcing on motion and quality metrics.
ActWorld extends navigation-centric world models to support mid-rollout object interactions via chunk-autoregressive generation, action-aware memory routing, and a persistent memory bank, backed by a 100K annotated interaction dataset.
minWM supplies an end-to-end pipeline that fine-tunes bidirectional T2V/TI2V models with camera control then distills them via Causal Forcing into few-step autoregressive generators for low-latency rollout.
WorldKV enables persistent world memory in autoregressive video diffusion models by selectively retrieving and compressing KV-cache chunks, matching full-cache fidelity at roughly twice the throughput without training.
FashionChameleon achieves interactive multi-garment video customization at 23.8 FPS via in-context teacher models, streaming distillation, and training-free KV cache rescheduling while using only single-garment data.
Lyra 2.0 produces persistent 3D-consistent video sequences for large explorable worlds by using per-frame geometry for information routing and self-augmented training to correct temporal drift.
UNICA unifies motion planning, rigging, physical simulation, and rendering into a single skeleton-free neural framework that produces next-frame 3D avatar geometry from action inputs and renders it with Gaussian splatting.
A video world model framework that uses LLM-orchestrated 3D trajectories as control signals for generation to achieve persistent dynamic object memory and viewpoint freedom.
WorldOlympiad is a new benchmark decomposing world-model evaluation into physical, geometry, and interaction tracks using segmentation, MLLM judges, Gaussian splatting, and action prompts on diverse scenarios.
AnchorWorld proposes a simulation framework that adds exogenous viewpoint supervision for full-body grounding and anchor-view text customization for dynamic world evolution in egocentric settings.
DecMem proposes a decoupled memory system using sparse global and anchored local components to enable consistent minute-long controllable video generation in world models.
SANA-WM is a 2.6B-parameter efficient world model that synthesizes minute-scale 720p videos with 6-DoF camera control, trained on 213K public clips in 15 days on 64 H100s and runnable on single GPUs at 36x higher throughput than prior open baselines.
In twisted bilayer nodal d-wave superconductors, interlayer hopping creates nodes on the C2 axis and Bogoliubov flat bands when the single-layer Berry connection is parallel to that axis.
A 14B-parameter mixture-of-experts world model is distilled to a four-step autoregressive generator and claimed to deliver camera-controllable video at up to 50 FPS on NPUs with 30-50% of prior inference cost.
A survey proposing a three-level capability taxonomy (L1 Predictor, L2 Simulator, L3 Evolver) for world models across physical, digital, social, and scientific domains.
HY-World 2.0 generates and reconstructs high-fidelity navigable 3D Gaussian Splatting worlds from text, images, or videos via upgraded panorama, planning, expansion, and composition modules, with released code claiming open-source SOTA performance.
Matrix-Game 3.0 delivers 720p real-time video generation at 40 FPS with minute-scale memory consistency by combining residual self-correction training, camera-aware memory injection, and DMD-based autoregressive distillation on a 5B model.
OpenWorldLib defines world models as perception-centered systems with interaction and long-term memory, and provides a modular inference codebase unifying interactive video, 3D, reasoning, and VLA tasks.
LingBot-World is presented as an open-source world model that delivers high-fidelity simulation, minute-level contextual consistency, and real-time interactivity under one second latency.
This survey reviews trends, challenges, benchmarks, and future directions in action-conditioned interactive world modeling for video and 3D generation.
citing papers explorer
-
MBench: A Comprehensive Benchmark on Memory Capability for Video World Models
MBench is a new benchmark that quantifies long-term memory in video world models via three hierarchical consistency dimensions evaluated on curated real videos.
-
WBench: A Comprehensive Multi-turn Benchmark for Interactive Video World Model Evaluation
WBench is a benchmark with 289 test cases and 1,058 turns for evaluating interactive world models using 22 automated metrics validated against human judgments.
-
Q-ARVD: Quantizing Autoregressive Video Diffusion Models
Q-ARVD introduces final-quality-aware frame weighting and outlier-aware adaptive dual-scale quantization to enable accurate low-bit inference for autoregressive video diffusion models.
-
WorldMark: A Unified Benchmark Suite for Interactive Video World Models
WorldMark is the first public benchmark that standardizes scenes, trajectories, and control interfaces across heterogeneous interactive image-to-video world models.
-
Causal Forcing: Autoregressive Diffusion Distillation Done Right for High-Quality Real-Time Interactive Video Generation
Causal Forcing distills few-step autoregressive video generators from an autoregressive diffusion teacher rather than a bidirectional one, avoiding conditional-expectation blur and beating Self Forcing on motion and quality metrics.
-
ActWorld: From Explorable to Interactive World Model via Action-Aware Memory
ActWorld extends navigation-centric world models to support mid-rollout object interactions via chunk-autoregressive generation, action-aware memory routing, and a persistent memory bank, backed by a 100K annotated interaction dataset.
-
minWM: A Full-Stack Open-Source Framework for Real-Time Interactive Video World Models
minWM supplies an end-to-end pipeline that fine-tunes bidirectional T2V/TI2V models with camera control then distills them via Causal Forcing into few-step autoregressive generators for low-latency rollout.
-
WorldKV: Efficient World Memory with World Retrieval and Compression
WorldKV enables persistent world memory in autoregressive video diffusion models by selectively retrieving and compressing KV-cache chunks, matching full-cache fidelity at roughly twice the throughput without training.
-
FashionChameleon: Towards Real-Time and Interactive Human-Garment Video Customization
FashionChameleon achieves interactive multi-garment video customization at 23.8 FPS via in-context teacher models, streaming distillation, and training-free KV cache rescheduling while using only single-garment data.
-
Lyra 2.0: Explorable Generative 3D Worlds
Lyra 2.0 produces persistent 3D-consistent video sequences for large explorable worlds by using per-frame geometry for information routing and self-augmented training to correct temporal drift.
-
UNICA: A Unified Neural Framework for Controllable 3D Avatars
UNICA unifies motion planning, rigging, physical simulation, and rendering into a single skeleton-free neural framework that produces next-frame 3D avatar geometry from action inputs and renders it with Gaussian splatting.
-
WorldDirector: Building Controllable World Simulators with Persistent Dynamic Memory
A video world model framework that uses LLM-orchestrated 3D trajectories as control signals for generation to achieve persistent dynamic object memory and viewpoint freedom.
-
WorldOlympiad: Can Your World Model Survive a Triathlon?
WorldOlympiad is a new benchmark decomposing world-model evaluation into physical, geometry, and interaction tracks using segmentation, MLLM judges, Gaussian splatting, and action prompts on diverse scenarios.
-
AnchorWorld: Embodied Egocentric World Simulation with View-based Evolution Customization
AnchorWorld proposes a simulation framework that adds exogenous viewpoint supervision for full-body grounding and anchor-view text customization for dynamic world evolution in egocentric settings.
-
DecMem: Towards Minute-Long Consistent World Generation with Decoupled Memory
DecMem proposes a decoupled memory system using sparse global and anchored local components to enable consistent minute-long controllable video generation in world models.
-
SANA-WM: Efficient Minute-Scale World Modeling with Hybrid Linear Diffusion Transformer
SANA-WM is a 2.6B-parameter efficient world model that synthesizes minute-scale 720p videos with 6-DoF camera control, trained on 213K public clips in 15 days on 64 H100s and runnable on single GPUs at 36x higher throughput than prior open baselines.
-
Video Generation Models as World Models: Efficient Paradigms, Architectures and Algorithms
In twisted bilayer nodal d-wave superconductors, interlayer hopping creates nodes on the C2 axis and Bogoliubov flat bands when the single-layer Berry connection is parallel to that axis.
-
MoWorld: A Flash World Model
A 14B-parameter mixture-of-experts world model is distilled to a four-step autoregressive generator and claimed to deliver camera-controllable video at up to 50 FPS on NPUs with 30-50% of prior inference cost.
-
Agentic World Modeling: Foundations, Capabilities, Laws, and Beyond
A survey proposing a three-level capability taxonomy (L1 Predictor, L2 Simulator, L3 Evolver) for world models across physical, digital, social, and scientific domains.
-
HY-World 2.0: A Multi-Modal World Model for Reconstructing, Generating, and Simulating 3D Worlds
HY-World 2.0 generates and reconstructs high-fidelity navigable 3D Gaussian Splatting worlds from text, images, or videos via upgraded panorama, planning, expansion, and composition modules, with released code claiming open-source SOTA performance.
-
Matrix-Game 3.0: Real-Time and Streaming Interactive World Model with Long-Horizon Memory
Matrix-Game 3.0 delivers 720p real-time video generation at 40 FPS with minute-scale memory consistency by combining residual self-correction training, camera-aware memory injection, and DMD-based autoregressive distillation on a 5B model.
-
OpenWorldLib: A Unified Codebase and Definition of Advanced World Models
OpenWorldLib defines world models as perception-centered systems with interaction and long-term memory, and provides a modular inference codebase unifying interactive video, 3D, reasoning, and VLA tasks.
-
Advancing Open-source World Models
LingBot-World is presented as an open-source world model that delivers high-fidelity simulation, minute-level contextual consistency, and real-time interactivity under one second latency.
-
Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trends
This survey reviews trends, challenges, benchmarks, and future directions in action-conditioned interactive world modeling for video and 3D generation.