A training-free method reformulates camera control as geometric displacement fields applied via differentiable latent resampling, enabling control and bias probing in video diffusion models.
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Dimen- sionx: Create any 3d and 4d scenes from a single image with controllable video diffusion
Canonical reference. 83% of citing Pith papers cite this work as background.
abstract
In this paper, we introduce \textbf{DimensionX}, a framework designed to generate photorealistic 3D and 4D scenes from just a single image with video diffusion. Our approach begins with the insight that both the spatial structure of a 3D scene and the temporal evolution of a 4D scene can be effectively represented through sequences of video frames. While recent video diffusion models have shown remarkable success in producing vivid visuals, they face limitations in directly recovering 3D/4D scenes due to limited spatial and temporal controllability during generation. To overcome this, we propose ST-Director, which decouples spatial and temporal factors in video diffusion by learning dimension-aware LoRAs from dimension-variant data. This controllable video diffusion approach enables precise manipulation of spatial structure and temporal dynamics, allowing us to reconstruct both 3D and 4D representations from sequential frames with the combination of spatial and temporal dimensions. Additionally, to bridge the gap between generated videos and real-world scenes, we introduce a trajectory-aware mechanism for 3D generation and an identity-preserving denoising strategy for 4D generation. Extensive experiments on various real-world and synthetic datasets demonstrate that DimensionX achieves superior results in controllable video generation, as well as in 3D and 4D scene generation, compared with previous methods.
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representative citing papers
GTA generates 3D worlds from single images via a two-stage video diffusion process that prioritizes geometry before appearance to improve structural consistency.
SparseCam4D achieves spatio-temporally consistent high-fidelity 4D reconstruction from sparse cameras via a Spatio-Temporal Distortion Field that corrects inconsistencies in generative observations.
A single pixel-space diffusion model jointly performs 3D scene reconstruction and generation by supervising flow matching on rendered multi-view images, matching SOTA reconstruction and outperforming latent-space generation.
Embody4D generates novel-view videos from monocular robot videos via a 3D-aware synthesis pipeline, confidence-aware expert modulation, and interaction-aware attention for embodied 4D world modeling.
Sculpt4D generates temporally coherent 4D shapes by integrating a block sparse attention mechanism with time-decaying mask into a pretrained 3D diffusion transformer, achieving SOTA results with 56% less computation.
A decoupled memory branch with hybrid cues, cross-attention, and gating improves spatial consistency and data efficiency in long-horizon camera-trajectory video generation.
Rein3D generates photorealistic, globally consistent 3D indoor scenes by using a restore-and-refine process where radial panoramic videos are restored via diffusion models and then used to update a 3D Gaussian field.
A real-time video diffusion world model that uses dual action control, reframed position encodings, and context-aligned distillation to keep generated environments consistent over hundreds of frames.
A feed-forward video latent transformer that predicts time-varying 3D Gaussian primitives from one image to produce controllable 4D scenes with appearance, geometry, and motion.
BulletGen enhances 4D dynamic scene reconstruction from monocular videos by supervising Gaussian optimization with diffusion-generated frames aligned at a bullet-time step, achieving SOTA on novel-view synthesis and tracking.
UniGeo improves camera-controllable image editing by injecting point cloud geometry into a video diffusion model at the representation, architecture, and loss levels, achieving state-of-the-art geometric consistency on RE10K, DL3DV, and Tanks benchmarks.
ST-Gen4D uses a world model that fuses global appearance and local dynamic graphs into a 4D cognition representation to guide consistent 4D Gaussian generation.
Using VGGT's reconstruction error as a self-supervised reward, DPO post-training with ~2,500 preference pairs improves 3D consistency of CogVideoX-based video generation while preserving perceptual quality.
citing papers explorer
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Probing into Camera Control of Video Models
A training-free method reformulates camera control as geometric displacement fields applied via differentiable latent resampling, enabling control and bias probing in video diffusion models.
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GTA: Advancing Image-to-3D World Generation via Geometry Then Appearance Video Diffusion
GTA generates 3D worlds from single images via a two-stage video diffusion process that prioritizes geometry before appearance to improve structural consistency.
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SparseCam4D: Spatio-Temporally Consistent 4D Reconstruction from Sparse Cameras
SparseCam4D achieves spatio-temporally consistent high-fidelity 4D reconstruction from sparse cameras via a Spatio-Temporal Distortion Field that corrects inconsistencies in generative observations.
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PixWorld: Unifying 3D Scene Generation and Reconstruction in Pixel Space
A single pixel-space diffusion model jointly performs 3D scene reconstruction and generation by supervising flow matching on rendered multi-view images, matching SOTA reconstruction and outperforming latent-space generation.
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Embody4D: A Generalist Data Engine for Embodied 4D World Modeling
Embody4D generates novel-view videos from monocular robot videos via a 3D-aware synthesis pipeline, confidence-aware expert modulation, and interaction-aware attention for embodied 4D world modeling.
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Sculpt4D: Generating 4D Shapes via Sparse-Attention Diffusion Transformers
Sculpt4D generates temporally coherent 4D shapes by integrating a block sparse attention mechanism with time-decaying mask into a pretrained 3D diffusion transformer, achieving SOTA results with 56% less computation.
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Memorize When Needed: Decoupled Memory Control for Spatially Consistent Long-Horizon Video Generation
A decoupled memory branch with hybrid cues, cross-attention, and gating improves spatial consistency and data efficiency in long-horizon camera-trajectory video generation.
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Rein3D: Reinforced 3D Indoor Scene Generation with Panoramic Video Diffusion Models
Rein3D generates photorealistic, globally consistent 3D indoor scenes by using a restore-and-refine process where radial panoramic videos are restored via diffusion models and then used to update a 3D Gaussian field.
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WorldPlay: Towards Long-Term Geometric Consistency for Real-Time Interactive World Modeling
A real-time video diffusion world model that uses dual action control, reframed position encodings, and context-aligned distillation to keep generated environments consistent over hundreds of frames.
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Diff4Splat: Controllable 4D Scene Generation with Latent Dynamic Reconstruction Models
A feed-forward video latent transformer that predicts time-varying 3D Gaussian primitives from one image to produce controllable 4D scenes with appearance, geometry, and motion.
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BulletGen: Improving 4D Reconstruction with Bullet-Time Generation
BulletGen enhances 4D dynamic scene reconstruction from monocular videos by supervising Gaussian optimization with diffusion-generated frames aligned at a bullet-time step, achieving SOTA on novel-view synthesis and tracking.
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UniGeo: Unifying Geometric Guidance for Camera-Controllable Image Editing via Video Models
UniGeo improves camera-controllable image editing by injecting point cloud geometry into a video diffusion model at the representation, architecture, and loss levels, achieving state-of-the-art geometric consistency on RE10K, DL3DV, and Tanks benchmarks.
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ST-Gen4D: Embedding 4D Spatiotemporal Cognition into World Model for 4D Generation
ST-Gen4D uses a world model that fuses global appearance and local dynamic graphs into a 4D cognition representation to guide consistent 4D Gaussian generation.
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VideoGPA: Distilling Geometry Priors for 3D-Consistent Video Generation
Using VGGT's reconstruction error as a self-supervised reward, DPO post-training with ~2,500 preference pairs improves 3D consistency of CogVideoX-based video generation while preserving perceptual quality.