GTA generates 3D worlds from single images via a two-stage video diffusion process that prioritizes geometry before appearance to improve structural consistency.
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Dimen- sionx: Create any 3d and 4d scenes from a single image with controllable video diffusion
Canonical reference. 83% of citing Pith papers cite this work as background.
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UNVERDICTED 12representative citing papers
UniGeo unifies geometric guidance across three levels in video models to reduce geometric drift and improve consistency in camera-controllable image editing.
SparseCam4D achieves spatio-temporally consistent high-fidelity 4D reconstruction from sparse cameras via a Spatio-Temporal Distortion Field that corrects inconsistencies in generative observations.
Sculpt4D generates temporally coherent 4D shapes by integrating a block sparse attention mechanism with time-decaying mask into a pretrained 3D diffusion transformer, achieving SOTA results with 56% less computation.
A decoupled memory branch with hybrid cues, cross-attention, and gating improves spatial consistency and data efficiency in long-horizon camera-trajectory video generation.
Rein3D generates photorealistic, globally consistent 3D indoor scenes by using a restore-and-refine process where radial panoramic videos are restored via diffusion models and then used to update a 3D Gaussian field.
VideoGPA distills geometry priors via self-supervised DPO to enhance 3D consistency, temporal stability, and motion coherence in video diffusion models.
WorldPlay uses dual action representation, reconstituted context memory, and context forcing distillation to produce consistent 720p streaming video at 24 FPS for interactive world modeling.
A feed-forward video latent transformer that predicts time-varying 3D Gaussian primitives from one image to produce controllable 4D scenes with appearance, geometry, and motion.
BulletGen enhances 4D dynamic scene reconstruction from monocular videos by supervising Gaussian optimization with diffusion-generated frames aligned at a bullet-time step, achieving SOTA on novel-view synthesis and tracking.
ST-Gen4D uses a world model that fuses global appearance and local dynamic graphs into a 4D cognition representation to guide consistent 4D Gaussian generation.
Embody4D generates high-fidelity, view-consistent novel views from monocular videos for embodied scenarios via 3D-aware data synthesis, adaptive noise injection, and interaction-aware attention.
citing papers explorer
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GTA: Advancing Image-to-3D World Generation via Geometry Then Appearance Video Diffusion
GTA generates 3D worlds from single images via a two-stage video diffusion process that prioritizes geometry before appearance to improve structural consistency.
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UniGeo: Unifying Geometric Guidance for Camera-Controllable Image Editing via Video Models
UniGeo unifies geometric guidance across three levels in video models to reduce geometric drift and improve consistency in camera-controllable image editing.
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SparseCam4D: Spatio-Temporally Consistent 4D Reconstruction from Sparse Cameras
SparseCam4D achieves spatio-temporally consistent high-fidelity 4D reconstruction from sparse cameras via a Spatio-Temporal Distortion Field that corrects inconsistencies in generative observations.
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Sculpt4D: Generating 4D Shapes via Sparse-Attention Diffusion Transformers
Sculpt4D generates temporally coherent 4D shapes by integrating a block sparse attention mechanism with time-decaying mask into a pretrained 3D diffusion transformer, achieving SOTA results with 56% less computation.
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Memorize When Needed: Decoupled Memory Control for Spatially Consistent Long-Horizon Video Generation
A decoupled memory branch with hybrid cues, cross-attention, and gating improves spatial consistency and data efficiency in long-horizon camera-trajectory video generation.
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Rein3D: Reinforced 3D Indoor Scene Generation with Panoramic Video Diffusion Models
Rein3D generates photorealistic, globally consistent 3D indoor scenes by using a restore-and-refine process where radial panoramic videos are restored via diffusion models and then used to update a 3D Gaussian field.
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VideoGPA: Distilling Geometry Priors for 3D-Consistent Video Generation
VideoGPA distills geometry priors via self-supervised DPO to enhance 3D consistency, temporal stability, and motion coherence in video diffusion models.
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WorldPlay: Towards Long-Term Geometric Consistency for Real-Time Interactive World Modeling
WorldPlay uses dual action representation, reconstituted context memory, and context forcing distillation to produce consistent 720p streaming video at 24 FPS for interactive world modeling.
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Diff4Splat: Controllable 4D Scene Generation with Latent Dynamic Reconstruction Models
A feed-forward video latent transformer that predicts time-varying 3D Gaussian primitives from one image to produce controllable 4D scenes with appearance, geometry, and motion.
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BulletGen: Improving 4D Reconstruction with Bullet-Time Generation
BulletGen enhances 4D dynamic scene reconstruction from monocular videos by supervising Gaussian optimization with diffusion-generated frames aligned at a bullet-time step, achieving SOTA on novel-view synthesis and tracking.
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ST-Gen4D: Embedding 4D Spatiotemporal Cognition into World Model for 4D Generation
ST-Gen4D uses a world model that fuses global appearance and local dynamic graphs into a 4D cognition representation to guide consistent 4D Gaussian generation.
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Embody4D: A Generalist 4D World Model for Embodied AI
Embody4D generates high-fidelity, view-consistent novel views from monocular videos for embodied scenarios via 3D-aware data synthesis, adaptive noise injection, and interaction-aware attention.