A training-free method reformulates camera control as geometric displacement fields applied via differentiable latent resampling, enabling control and bias probing in video diffusion models.
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Dimen- sionx: Create any 3d and 4d scenes from a single image with controllable video diffusion
Canonical reference. 83% of citing Pith papers cite this work as background.
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representative citing papers
GTA generates 3D worlds from single images via a two-stage video diffusion process that prioritizes geometry before appearance to improve structural consistency.
SparseCam4D achieves spatio-temporally consistent high-fidelity 4D reconstruction from sparse cameras via a Spatio-Temporal Distortion Field that corrects inconsistencies in generative observations.
Embody4D generates novel-view videos from monocular robot videos via a 3D-aware synthesis pipeline, confidence-aware expert modulation, and interaction-aware attention for embodied 4D world modeling.
Sculpt4D generates temporally coherent 4D shapes by integrating a block sparse attention mechanism with time-decaying mask into a pretrained 3D diffusion transformer, achieving SOTA results with 56% less computation.
A decoupled memory branch with hybrid cues, cross-attention, and gating improves spatial consistency and data efficiency in long-horizon camera-trajectory video generation.
Rein3D generates photorealistic, globally consistent 3D indoor scenes by using a restore-and-refine process where radial panoramic videos are restored via diffusion models and then used to update a 3D Gaussian field.
A feed-forward video latent transformer that predicts time-varying 3D Gaussian primitives from one image to produce controllable 4D scenes with appearance, geometry, and motion.
BulletGen enhances 4D dynamic scene reconstruction from monocular videos by supervising Gaussian optimization with diffusion-generated frames aligned at a bullet-time step, achieving SOTA on novel-view synthesis and tracking.
ST-Gen4D uses a world model that fuses global appearance and local dynamic graphs into a 4D cognition representation to guide consistent 4D Gaussian generation.
citing papers explorer
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Probing into Camera Control of Video Models
A training-free method reformulates camera control as geometric displacement fields applied via differentiable latent resampling, enabling control and bias probing in video diffusion models.
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GTA: Advancing Image-to-3D World Generation via Geometry Then Appearance Video Diffusion
GTA generates 3D worlds from single images via a two-stage video diffusion process that prioritizes geometry before appearance to improve structural consistency.
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SparseCam4D: Spatio-Temporally Consistent 4D Reconstruction from Sparse Cameras
SparseCam4D achieves spatio-temporally consistent high-fidelity 4D reconstruction from sparse cameras via a Spatio-Temporal Distortion Field that corrects inconsistencies in generative observations.
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Embody4D: A Generalist Data Engine for Embodied 4D World Modeling
Embody4D generates novel-view videos from monocular robot videos via a 3D-aware synthesis pipeline, confidence-aware expert modulation, and interaction-aware attention for embodied 4D world modeling.
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Sculpt4D: Generating 4D Shapes via Sparse-Attention Diffusion Transformers
Sculpt4D generates temporally coherent 4D shapes by integrating a block sparse attention mechanism with time-decaying mask into a pretrained 3D diffusion transformer, achieving SOTA results with 56% less computation.
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Memorize When Needed: Decoupled Memory Control for Spatially Consistent Long-Horizon Video Generation
A decoupled memory branch with hybrid cues, cross-attention, and gating improves spatial consistency and data efficiency in long-horizon camera-trajectory video generation.
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Rein3D: Reinforced 3D Indoor Scene Generation with Panoramic Video Diffusion Models
Rein3D generates photorealistic, globally consistent 3D indoor scenes by using a restore-and-refine process where radial panoramic videos are restored via diffusion models and then used to update a 3D Gaussian field.
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Diff4Splat: Controllable 4D Scene Generation with Latent Dynamic Reconstruction Models
A feed-forward video latent transformer that predicts time-varying 3D Gaussian primitives from one image to produce controllable 4D scenes with appearance, geometry, and motion.
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BulletGen: Improving 4D Reconstruction with Bullet-Time Generation
BulletGen enhances 4D dynamic scene reconstruction from monocular videos by supervising Gaussian optimization with diffusion-generated frames aligned at a bullet-time step, achieving SOTA on novel-view synthesis and tracking.
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ST-Gen4D: Embedding 4D Spatiotemporal Cognition into World Model for 4D Generation
ST-Gen4D uses a world model that fuses global appearance and local dynamic graphs into a 4D cognition representation to guide consistent 4D Gaussian generation.