WarpHammer densifies scene warps with 3D object priors from generative models and fuses pose-unknown auxiliary views via multi-view geometry to enable stable extreme novel view synthesis.
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Lvsm: A large view synthesis model with minimal 3d inductive bias
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abstract
We propose the Large View Synthesis Model (LVSM), a novel transformer-based approach for scalable and generalizable novel view synthesis from sparse-view inputs. We introduce two architectures: (1) an encoder-decoder LVSM, which encodes input image tokens into a fixed number of 1D latent tokens, functioning as a fully learned scene representation, and decodes novel-view images from them; and (2) a decoder-only LVSM, which directly maps input images to novel-view outputs, completely eliminating intermediate scene representations. Both models bypass the 3D inductive biases used in previous methods -- from 3D representations (e.g., NeRF, 3DGS) to network designs (e.g., epipolar projections, plane sweeps) -- addressing novel view synthesis with a fully data-driven approach. While the encoder-decoder model offers faster inference due to its independent latent representation, the decoder-only LVSM achieves superior quality, scalability, and zero-shot generalization, outperforming previous state-of-the-art methods by 1.5 to 3.5 dB PSNR. Comprehensive evaluations across multiple datasets demonstrate that both LVSM variants achieve state-of-the-art novel view synthesis quality. Notably, our models surpass all previous methods even with reduced computational resources (1-2 GPUs). Please see our website for more details: https://haian-jin.github.io/projects/LVSM/ .
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representative citing papers
FLAT maps compressed video diffusion latents to explicit triangle splats via ray-centered rotation parameterization and a product window function, reporting better geometric accuracy than 3D Gaussian baselines under identical training.
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TokenGS uses learnable Gaussian tokens in an encoder-decoder architecture to regress 3D means directly, achieving SOTA feed-forward reconstruction on static and dynamic scenes with better robustness.
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citing papers explorer
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WarpHammer: Densifying Scene Warps with 3D Object Priors for Extreme View Synthesis
WarpHammer densifies scene warps with 3D object priors from generative models and fuses pose-unknown auxiliary views via multi-view geometry to enable stable extreme novel view synthesis.
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FLAT: Feedforward Latent Triangle Splatting for Geometrically Accurate Scene Generation
FLAT maps compressed video diffusion latents to explicit triangle splats via ray-centered rotation parameterization and a product window function, reporting better geometric accuracy than 3D Gaussian baselines under identical training.
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From Articulated Kinematics to Routed Visual Control for Action-Conditioned Surgical Video Generation
A kinematic-to-visual lifting paradigm combined with hierarchically routed control generates action-conditioned surgical videos with better faithfulness, fidelity, and efficiency.
-
GlobalSplat: Efficient Feed-Forward 3D Gaussian Splatting via Global Scene Tokens
GlobalSplat achieves competitive novel-view synthesis on RealEstate10K and ACID using only 16K Gaussians via global scene tokens and coarse-to-fine training, with a 4MB footprint and under 78ms inference.
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TokenGS: Decoupling 3D Gaussian Prediction from Pixels with Learnable Tokens
TokenGS uses learnable Gaussian tokens in an encoder-decoder architecture to regress 3D means directly, achieving SOTA feed-forward reconstruction on static and dynamic scenes with better robustness.
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Any 3D Scene is Worth 1K Tokens: 3D-Grounded Representation for Scene Generation at Scale
A 3D-grounded autoencoder and diffusion transformer allow direct generation of 3D scenes in an implicit latent space using a fixed 1K-token representation for arbitrary views and resolutions.
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Novel View Synthesis as Video Completion
Video diffusion models can be adapted into permutation-invariant generators for sparse novel view synthesis by treating the problem as video completion and removing temporal order cues.
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ART: Articulated Reconstruction Transformer
ART is a category-agnostic transformer that maps sparse multi-state RGB images to per-part 3D geometry, texture, and articulation parameters via learnable part slots.
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A Scene is Worth a Thousand Features: Feed-Forward Camera Localization from a Collection of Image Features
FastForward represents scenes as collections of 3D-anchored image features and performs camera pose estimation via feed-forward correspondence prediction, achieving competitive accuracy with minimal mapping time.
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NoDrift3R: Raymap-Guided Coupling for Drift-Robust Unposed Feed-Forward 3D Reconstruction
Anchoring Gaussian centers to predicted raymaps and jointly optimizing RGB, raymap, and camera losses with a dual-frequency curriculum suppresses pose drift and improves pose-free 3D reconstruction on long sequences.
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DPPE: Rethinking Camera-Based Positional Encoding for Scaling Multi-View Transformers
DPPE decouples rotation and translation in camera positional encodings for multi-view transformers to resolve late-stage training stagnation and improve generalization in novel view synthesis.
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Lighting-Consistent Object Transfer Across Radiance Fields
Diffusion-based per-view harmonization for lighting-consistent object transfer between 3DGS scenes, using heterogeneous training data and final 3D consolidation.
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GHOST: Hierarchical Sub-Goal Policies for Generalizing Robot Manipulation
GHOST improves generalization in robot manipulation via hierarchical factorization into 3D sub-goal prediction from RGB-D views and a goal-conditioned low-level controller, enabling human video integration without action retargeting.
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PIXLRelight: Controllable Relighting via Intrinsic Conditioning
A transformer-based neural renderer that transfers arbitrary PBR lighting to single images via shared intrinsic conditioning extracted from both multi-illumination photos and path-traced coarse 3D renders.
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FreeScale: Scaling 3D Scenes via Certainty-Aware Free-View Generation
FreeScale generates scalable high-quality training data for generalizable novel view synthesis by certainty-aware sampling from imperfect scene reconstructions, delivering 2.7 dB PSNR gains on out-of-distribution tests.
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Real-Time Human Reconstruction and Animation using Feed-Forward Gaussian Splatting
A feed-forward transformer predicts SMPL-X vertex-aligned 3D Gaussians in a canonical T-pose, enabling real-time animation by linear blend skinning without per-frame network inference.
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LSRM: High-Fidelity Object-Centric Reconstruction via Scaled Context Windows
Scaling transformer context with sparse attention and 3D-aware block routing improves feed-forward 3D reconstruction and inverse rendering, closing much of the quality gap with dense-view optimization.
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Test-Time Training Done Right
Large-chunk online updates during inference let test-time training scale state capacity to 40% of model size and handle contexts up to 1M tokens without custom kernels.
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URoPE: Universal Relative Position Embedding across Geometric Spaces
RR2D reconstructs a virtual analog-domain covariance from partially observed hybrid array data via Toeplitz-constrained matrix completion, enabling practical hybrid SMI beamforming that outperforms direct hybrid SMI by 3-4 dB in SINR.
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Long-LRM++: Preserving Fine Details in Feed-Forward Wide-Coverage Reconstruction
Long-LRM++ achieves real-time 14 FPS high-fidelity 360-degree scene reconstruction from 32-64 views by using semi-explicit Gaussians plus a light decoder, matching LaCT quality on DL3DV and improving depth prediction.
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ViPE: Video Pose Engine for 3D Geometric Perception
ViPE estimates camera intrinsics, motion, and dense near-metric depth from uncalibrated videos, outperforming baselines on TUM and KITTI while releasing annotations for 96M frames across real and generated videos.
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OpenWorldLib: A Unified Codebase and Definition of Advanced World Models
OpenWorldLib defines world models as perception-centered systems with interaction and long-term memory, and provides a modular inference codebase unifying interactive video, 3D, reasoning, and VLA tasks.
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