Pith. sign in

REVIEW 24 cited by

LVSM: A Large View Synthesis Model with Minimal 3D Inductive Bias

Not yet reviewed by Pith; the record is open.

This paper has not been read by Pith yet. Machine review is queued; the pith claim, tier, and objections will appear here once it completes.

SPECIMEN: schema-true, not a live event

T0 review · schema-true

One-sentence machine reading of the paper's core claim.

pith:XXXXXXXX · record.json · timestamp

arxiv 2410.17242 v2 pith:NSTA57FV submitted 2024-10-22 cs.CV cs.GRcs.LG

LVSM: A Large View Synthesis Model with Minimal 3D Inductive Bias

classification cs.CV cs.GRcs.LG
keywords lvsmsynthesisviewnovelmethodsmodelpreviousapproach
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
0 comments
read the original abstract

We propose the Large View Synthesis Model (LVSM), a novel transformer-based approach for scalable and generalizable novel view synthesis from sparse-view inputs. We introduce two architectures: (1) an encoder-decoder LVSM, which encodes input image tokens into a fixed number of 1D latent tokens, functioning as a fully learned scene representation, and decodes novel-view images from them; and (2) a decoder-only LVSM, which directly maps input images to novel-view outputs, completely eliminating intermediate scene representations. Both models bypass the 3D inductive biases used in previous methods -- from 3D representations (e.g., NeRF, 3DGS) to network designs (e.g., epipolar projections, plane sweeps) -- addressing novel view synthesis with a fully data-driven approach. While the encoder-decoder model offers faster inference due to its independent latent representation, the decoder-only LVSM achieves superior quality, scalability, and zero-shot generalization, outperforming previous state-of-the-art methods by 1.5 to 3.5 dB PSNR. Comprehensive evaluations across multiple datasets demonstrate that both LVSM variants achieve state-of-the-art novel view synthesis quality. Notably, our models surpass all previous methods even with reduced computational resources (1-2 GPUs). Please see our website for more details: https://haian-jin.github.io/projects/LVSM/ .

discussion (0)

Sign in with ORCID, Apple, or X to comment. Anyone can read and Pith papers without signing in.

Forward citations

Cited by 24 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. WarpHammer: Densifying Scene Warps with 3D Object Priors for Extreme View Synthesis

    cs.CV 2026-06 unverdicted novelty 7.0

    WarpHammer densifies scene warps with 3D object priors from generative models and fuses pose-unknown auxiliary views via multi-view geometry to enable stable extreme novel view synthesis.

  2. FLAT: Feedforward Latent Triangle Splatting for Geometrically Accurate Scene Generation

    cs.CV 2026-06 unverdicted novelty 7.0

    FLAT maps compressed video diffusion latents to explicit triangle splats via ray-centered rotation parameterization and a product window function, reporting better geometric accuracy than 3D Gaussian baselines under i...

  3. From Articulated Kinematics to Routed Visual Control for Action-Conditioned Surgical Video Generation

    cs.CV 2026-05 unverdicted novelty 7.0

    A kinematic-to-visual lifting paradigm combined with hierarchically routed control generates action-conditioned surgical videos with better faithfulness, fidelity, and efficiency.

  4. URoPE: Universal Relative Position Embedding across Geometric Spaces

    cs.CV 2026-04 unverdicted novelty 7.0

    URoPE is a parameter-free relative position embedding for transformers that works across arbitrary geometric spaces by ray sampling and projection, yielding consistent gains on novel view synthesis, 3D detection, trac...

  5. GlobalSplat: Efficient Feed-Forward 3D Gaussian Splatting via Global Scene Tokens

    cs.CV 2026-04 unverdicted novelty 7.0

    GlobalSplat achieves competitive novel-view synthesis on RealEstate10K and ACID using only 16K Gaussians via global scene tokens and coarse-to-fine training, with a 4MB footprint and under 78ms inference.

  6. TokenGS: Decoupling 3D Gaussian Prediction from Pixels with Learnable Tokens

    cs.CV 2026-04 unverdicted novelty 7.0

    TokenGS uses learnable Gaussian tokens in an encoder-decoder architecture to regress 3D means directly, achieving SOTA feed-forward reconstruction on static and dynamic scenes with better robustness.

  7. Any 3D Scene is Worth 1K Tokens: 3D-Grounded Representation for Scene Generation at Scale

    cs.CV 2026-04 unverdicted novelty 7.0

    A 3D-grounded autoencoder and diffusion transformer allow direct generation of 3D scenes in an implicit latent space using a fixed 1K-token representation for arbitrary views and resolutions.

  8. Novel View Synthesis as Video Completion

    cs.CV 2026-04 unverdicted novelty 7.0

    Video diffusion models can be adapted into permutation-invariant generators for sparse novel view synthesis by treating the problem as video completion and removing temporal order cues.

  9. ART: Articulated Reconstruction Transformer

    cs.CV 2025-12 unverdicted novelty 7.0

    ART is a category-agnostic transformer that maps sparse multi-state RGB images to per-part 3D geometry, texture, and articulation parameters via learnable part slots.

  10. A Scene is Worth a Thousand Features: Feed-Forward Camera Localization from a Collection of Image Features

    cs.CV 2025-10 unverdicted novelty 7.0

    FastForward represents scenes as collections of 3D-anchored image features and performs camera pose estimation via feed-forward correspondence prediction, achieving competitive accuracy with minimal mapping time.

  11. DPPE: Rethinking Camera-Based Positional Encoding for Scaling Multi-View Transformers

    cs.CV 2026-06 unverdicted novelty 6.0

    DPPE decouples rotation and translation in camera positional encodings for multi-view transformers to resolve late-stage training stagnation and improve generalization in novel view synthesis.

  12. Lighting-Consistent Object Transfer Across Radiance Fields

    cs.GR 2026-06 unverdicted novelty 6.0

    Diffusion-based per-view harmonization for lighting-consistent object transfer between 3DGS scenes, using heterogeneous training data and final 3D consolidation.

  13. GHOST: Hierarchical Sub-Goal Policies for Generalizing Robot Manipulation

    cs.RO 2026-06 unverdicted novelty 6.0

    GHOST improves generalization in robot manipulation via hierarchical factorization into 3D sub-goal prediction from RGB-D views and a goal-conditioned low-level controller, enabling human video integration without act...

  14. PIXLRelight: Controllable Relighting via Intrinsic Conditioning

    cs.CV 2026-05 unverdicted novelty 6.0

    A transformer-based neural renderer that transfers arbitrary PBR lighting to single images via shared intrinsic conditioning extracted from both multi-illumination photos and path-traced coarse 3D renders.

  15. FreeScale: Scaling 3D Scenes via Certainty-Aware Free-View Generation

    cs.CV 2026-04 unverdicted novelty 6.0

    FreeScale generates scalable high-quality training data for generalizable novel view synthesis by certainty-aware sampling from imperfect scene reconstructions, delivering 2.7 dB PSNR gains on out-of-distribution tests.

  16. Real-Time Human Reconstruction and Animation using Feed-Forward Gaussian Splatting

    cs.CV 2026-04 unverdicted novelty 6.0

    A feed-forward network predicts per-SMPL-X-vertex 3D Gaussians in canonical space from multi-view RGB images, enabling single-pass reconstruction and real-time animation via linear blend skinning.

  17. LSRM: High-Fidelity Object-Centric Reconstruction via Scaled Context Windows

    cs.CV 2026-04 conditional novelty 6.0

    LSRM scales transformer context windows with native sparse attention and geometric routing to deliver high-fidelity feed-forward 3D reconstruction and inverse rendering that approaches dense optimization quality.

  18. Test-Time Training Done Right

    cs.LG 2025-05 conditional novelty 6.0

    Large-chunk online updates during inference let test-time training scale state capacity to 40% of model size and handle contexts up to 1M tokens without custom kernels.

  19. NoDrift3R: Raymap-Guided Coupling for Drift-Robust Unposed Feed-Forward 3D Reconstruction

    cs.CV 2026-07 conditional novelty 5.0

    Anchoring 3D Gaussian centers to ray-map predictions and jointly optimizing geometry with appearance supervision suppresses pose drift in unposed feed-forward 3D reconstruction.

  20. URoPE: Universal Relative Position Embedding across Geometric Spaces

    cs.CV 2026-04 conditional novelty 5.0

    RR2D reconstructs a virtual analog-domain covariance from partially observed hybrid array data via Toeplitz-constrained matrix completion, enabling practical hybrid SMI beamforming that outperforms direct hybrid SMI b...

  21. Long-LRM++: Preserving Fine Details in Feed-Forward Wide-Coverage Reconstruction

    cs.CV 2025-12 unverdicted novelty 5.0

    Long-LRM++ achieves real-time 14 FPS high-fidelity 360-degree scene reconstruction from 32-64 views by using semi-explicit Gaussians plus a light decoder, matching LaCT quality on DL3DV and improving depth prediction.

  22. ViPE: Video Pose Engine for 3D Geometric Perception

    cs.CV 2025-08 unverdicted novelty 5.0

    ViPE estimates camera intrinsics, motion, and dense near-metric depth from uncalibrated videos, outperforming baselines on TUM and KITTI while releasing annotations for 96M frames across real and generated videos.

  23. OpenWorldLib: A Unified Codebase and Definition of Advanced World Models

    cs.CV 2026-04 unverdicted novelty 4.0

    OpenWorldLib offers a standardized codebase and definition for world models that combine perception, interaction, and memory to understand and predict the world.

  24. Principles and Practice of Deep Representation Learning: or a Mathematical Theory of Memory

    cs.LG 2026-06 unverdicted novelty 3.0

    The book presents principles from optimization and information theory to explain deep network architectures and enable new interpretable models.