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Qwen3 technical report

Canonical reference. 75% of citing Pith papers cite this work as background.

30 Pith papers citing it
Background 75% of classified citations

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background 6 baseline 1 method 1

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years

2026 28 2025 2

representative citing papers

Agentic Abstention: Do Agents Know When to Stop Instead of Act?

cs.AI · 2026-06-27 · unverdicted · novelty 7.0

LLM agents often fail to abstain at the right time in uncertain multi-turn tasks, and the CONVOLVE context engineering method raises timely abstention rates on WebShop from 26.7 to 57.4 without parameter updates.

Measuring Maximum Activations in Open Large Language Models

cs.CL · 2026-05-15 · conditional · novelty 7.0 · 2 refs

A unified measurement pipeline on 27 LLM checkpoints shows activation maxima spanning four orders of magnitude, with MoE models 14-23x lower than matched dense models and residual streams carrying the global max in most cases.

Dynamic Latent Routing

cs.LG · 2026-05-14 · unverdicted · novelty 7.0

Dynamic Latent Routing jointly learns discrete latent codes, routing policies, and model parameters via dynamic search to match or exceed supervised fine-tuning by 6.6 points on average in low-data settings across four datasets and six models.

TIE: Time Interval Encoding for Video Generation over Events

cs.CV · 2026-05-11 · unverdicted · novelty 7.0 · 2 refs

TIE derives a sinc-based interval encoding from Temporal Integrability and Duration Invariance principles, raising human-verified temporal constraint satisfaction from 77.34% to 96.03% while preserving visual quality in DiT models.

Interactive Episodic Memory with User Feedback

cs.CV · 2026-04-27 · unverdicted · novelty 7.0

Introduces an interactive episodic memory task with user feedback and a Feedback Alignment Module that improves retrieval accuracy on video benchmarks while remaining efficient.

ReactiveGWM: Steering NPC in Reactive Game World Models

cs.CV · 2026-05-14 · unverdicted · novelty 6.0

ReactiveGWM introduces a decoupled diffusion architecture for player-NPC interactions that learns game-agnostic response logic for zero-shot strategy transfer across games.

Stateful Reasoning via Insight Replay

cs.AI · 2026-05-14 · unverdicted · novelty 6.0 · 2 refs

InsightReplay improves long CoT reasoning by extracting critical insights from the trace and replaying them near the active frontier, delivering +1.65 average accuracy gain across 24 model-benchmark settings.

Hint Tuning: Less Data Makes Better Reasoners

cs.CL · 2026-05-09 · unverdicted · novelty 6.0 · 2 refs

Hint Tuning reduces token usage 24-66% (31.5% avg) in reasoning models via 1K self-annotated samples aligned to an instruct model's capabilities while keeping benchmark accuracy.

$\xi$-DPO: Direct Preference Optimization via Ratio Reward Margin

cs.LG · 2026-05-09 · unverdicted · novelty 6.0

ξ-DPO rewrites the preference objective as minimizing distance to optimal margins and defines reward as a chosen-to-rejected ratio, yielding a bounded, interpretable margin ξ set directly from the initial reward-gap distribution.

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