3D-Belief maintains and updates explicit 3D beliefs about partially observed environments to enable multi-hypothesis imagination and improved performance on embodied tasks.
Feature splatting: Language-driven physics-based scene synthesis and editing
8 Pith papers cite this work. Polarity classification is still indexing.
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representative citing papers
A hybrid structural latent points representation is learned by inserting a point-wise latent VAE into a point-cloud autoencoder and regularizing toward a Gaussian prior, paired with a lightweight 3DGS rendering pipeline, yielding gains on RLBench and ManiSkill2 benchmarks.
Forecast-GS predicts task-completed 3D states via Gaussian splatting to achieve higher success rates than baselines in real-world language-conditioned manipulation tasks.
Long-LRM++ achieves real-time 14 FPS high-fidelity 360-degree scene reconstruction from 32-64 views by using semi-explicit Gaussians plus a light decoder, matching LaCT quality on DL3DV and improving depth prediction.
LIVE-GS uses an LLM to predict physical parameters from static Gaussian assets in 10 seconds for physics-aware VR interactions, validated by interviews, baseline comparisons, and user studies.
A new pipeline for occlusion-robust multi-object 3D reconstruction from sparse views supports physics-based robotic interaction.
The paper's stated CA-World counterfactual claim is absent from the body, which instead describes the SAM3D-Phys pipeline for multi-object interactive reconstruction and simulation.
A survey compiling principles, applications, benchmarks, and challenges of 3D Gaussian Splatting for explicit 3D scene representation.
citing papers explorer
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3D-Belief: Embodied Belief Inference via Generative 3D World Modeling
3D-Belief maintains and updates explicit 3D beliefs about partially observed environments to enable multi-hypothesis imagination and improved performance on embodied tasks.
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Learning Structural Latent Points for Efficient Visual Representations in Robotic Manipulation
A hybrid structural latent points representation is learned by inserting a point-wise latent VAE into a point-cloud autoencoder and regularizing toward a Gaussian prior, paired with a lightweight 3DGS rendering pipeline, yielding gains on RLBench and ManiSkill2 benchmarks.
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Forecast-aware Gaussian Splatting for Predictive 3D Representation in Language-Guided Pick-and-Place Manipulation
Forecast-GS predicts task-completed 3D states via Gaussian splatting to achieve higher success rates than baselines in real-world language-conditioned manipulation tasks.
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Long-LRM++: Preserving Fine Details in Feed-Forward Wide-Coverage Reconstruction
Long-LRM++ achieves real-time 14 FPS high-fidelity 360-degree scene reconstruction from 32-64 views by using semi-explicit Gaussians plus a light decoder, matching LaCT quality on DL3DV and improving depth prediction.
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LIVE-GS: LLM Powers Interactive VR Experience with Physics-Aware Gaussian Splatting
LIVE-GS uses an LLM to predict physical parameters from static Gaussian assets in 10 seconds for physics-aware VR interactions, validated by interviews, baseline comparisons, and user studies.
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Occlusion-Robust Multi-Object Decoupling for Physics-Based Robotic Interaction
A new pipeline for occlusion-robust multi-object 3D reconstruction from sparse views supports physics-based robotic interaction.
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CA-World: Multi-Object Counterfactual Alignment for Efficient Interactive-Ready Reconstruction
The paper's stated CA-World counterfactual claim is absent from the body, which instead describes the SAM3D-Phys pipeline for multi-object interactive reconstruction and simulation.
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A Survey on 3D Gaussian Splatting
A survey compiling principles, applications, benchmarks, and challenges of 3D Gaussian Splatting for explicit 3D scene representation.