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Grounded Reinforcement Learning for Visual Reasoning

17 Pith papers cite this work. Polarity classification is still indexing.

17 Pith papers citing it
abstract

While reinforcement learning (RL) over chains of thought has significantly advanced language models in tasks such as mathematics and coding, visual reasoning introduces added complexity by requiring models to direct visual attention, interpret perceptual inputs, and ground abstract reasoning in spatial evidence. We introduce ViGoRL (Visually Grounded Reinforcement Learning), a vision-language model trained with RL to explicitly anchor each reasoning step to specific visual coordinates. Inspired by human visual decision-making, ViGoRL learns to produce spatially grounded reasoning traces, guiding visual attention to task-relevant regions at each step. When fine-grained exploration is required, our novel multi-turn RL framework enables the model to dynamically zoom into predicted coordinates as reasoning unfolds. Across a diverse set of visual reasoning benchmarks--including SAT-2 and BLINK for spatial reasoning, V*bench for visual search, and ScreenSpot and VisualWebArena for web-based grounding--ViGoRL consistently outperforms both supervised fine-tuning and conventional RL baselines that lack explicit grounding mechanisms. Incorporating multi-turn RL with zoomed-in visual feedback significantly improves ViGoRL's performance on localizing small GUI elements and visual search, achieving 86.4% on V*Bench. Additionally, we find that grounding amplifies other visual behaviors such as region exploration, grounded subgoal setting, and visual verification. Finally, human evaluations show that the model's visual references are not only spatially accurate but also helpful for understanding model reasoning steps. Our results show that visually grounded RL is a strong paradigm for imbuing models with general-purpose visual reasoning.

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2026 15 2025 2

representative citing papers

Towards Camera-Robust 3D Localization: Equation-Anchored Tool-Use for MLLMs

cs.CV · 2026-05-19 · unverdicted · novelty 7.0

Proposes an equation-anchored tool-use method for MLLMs that writes the pinhole back-projection equation in Chain-of-Thought and substitutes retrieved camera intrinsics and depths to achieve robustness in 3D object detection and visual grounding under rescaled intrinsics.

Binding Visual Features Point by Point

cs.CV · 2026-05-25 · unverdicted · novelty 6.0

Training VLMs to point via text induces serial processing that eliminates binding errors and enables compositional generalization on multi-object tasks.

DRS-GUI: Dynamic Region Search for Training-Free GUI Grounding

cs.AI · 2026-05-15 · unverdicted · novelty 5.0

DRS-GUI introduces a dynamic region search method with Focus/Shift/Scatter actions and MCTS-based planning that improves GUI grounding accuracy by 14% on ScreenSpot-Pro for both general and GUI-specific MLLMs without any training.

Perceptual Flow Network for Visually Grounded Reasoning

cs.CV · 2026-05-04 · unverdicted · novelty 5.0

PFlowNet decouples perception from reasoning, integrates multi-dimensional rewards with vicinal geometric shaping via variational RL, and reports new SOTA results on V* Bench (90.6%) and MME-RealWorld-lite (67.0%).

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Showing 17 of 17 citing papers.