Proposes an equation-anchored tool-use method for MLLMs that writes the pinhole back-projection equation in Chain-of-Thought and substitutes retrieved camera intrinsics and depths to achieve robustness in 3D object detection and visual grounding under rescaled intrinsics.
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Grounded Reinforcement Learning for Visual Reasoning
17 Pith papers cite this work. Polarity classification is still indexing.
abstract
While reinforcement learning (RL) over chains of thought has significantly advanced language models in tasks such as mathematics and coding, visual reasoning introduces added complexity by requiring models to direct visual attention, interpret perceptual inputs, and ground abstract reasoning in spatial evidence. We introduce ViGoRL (Visually Grounded Reinforcement Learning), a vision-language model trained with RL to explicitly anchor each reasoning step to specific visual coordinates. Inspired by human visual decision-making, ViGoRL learns to produce spatially grounded reasoning traces, guiding visual attention to task-relevant regions at each step. When fine-grained exploration is required, our novel multi-turn RL framework enables the model to dynamically zoom into predicted coordinates as reasoning unfolds. Across a diverse set of visual reasoning benchmarks--including SAT-2 and BLINK for spatial reasoning, V*bench for visual search, and ScreenSpot and VisualWebArena for web-based grounding--ViGoRL consistently outperforms both supervised fine-tuning and conventional RL baselines that lack explicit grounding mechanisms. Incorporating multi-turn RL with zoomed-in visual feedback significantly improves ViGoRL's performance on localizing small GUI elements and visual search, achieving 86.4% on V*Bench. Additionally, we find that grounding amplifies other visual behaviors such as region exploration, grounded subgoal setting, and visual verification. Finally, human evaluations show that the model's visual references are not only spatially accurate but also helpful for understanding model reasoning steps. Our results show that visually grounded RL is a strong paradigm for imbuing models with general-purpose visual reasoning.
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representative citing papers
AMVL applies bidirectional KL calibration to align answer-agnostic prior with answer-conditioned posterior in variational multimodal reasoning, reducing leakage and yielding +10.83 average gain on BLINK benchmark.
SR-REAL equips spatial VLMs with dual LOR and DTR reasoning paths trained via RL, achieving better benchmark performance through mutual reinforcement and generalization without per-task tuning.
Iterative visual self-correction gains in VLM grounding are a mirage from oracle selection of the best trajectory step; under label-free stopping rules, iteration does not improve accuracy.
SCALE introduces three adversarial roles (Selector, Predictor, Judger) and a graph exploration method (SCALE-Hop) to enable MLLM-based web agents to self-discover limitations and improve, backed by the SCALE-20k dataset from 19 websites.
Training VLMs to point via text induces serial processing that eliminates binding errors and enables compositional generalization on multi-object tasks.
PDCR improves vision-language reasoning by computing separate normalized confidence advantages for perception steps and reasoning steps after unsupervised decomposition.
Sync-R1 applies cooperative RL with Sync-GRPO and Dynamic Group Scaling to achieve superior cross-task personalized reasoning in multimodal models on the new UnifyBench++ dataset.
Perception Programs rewrite dense visual tool outputs into language-native summaries, boosting MLLM accuracy by 15-45% absolute on BLINK perception tasks and setting new state-of-the-art results.
Chain-of-Focus enables VLMs to adaptively search and zoom on important image areas via a two-stage SFT and RL pipeline on a custom 3K-sample dataset, yielding 5% gains on the V* benchmark across resolutions from 224 to 4K.
V-Zero trains MLLMs for visual reasoning without answer labels by gating on-policy distillation trajectories using contrastive evidence from relevant versus negative image crops.
AtlasVA organizes VLM agent memory into spatial heatmaps, visual exemplars, and symbolic skills, evolving atlases from trajectories to act as potential-based shaping rewards in teacher-free reinforcement learning.
DRS-GUI introduces a dynamic region search method with Focus/Shift/Scatter actions and MCTS-based planning that improves GUI grounding accuracy by 14% on ScreenSpot-Pro for both general and GUI-specific MLLMs without any training.
Chain-of-Glimpse is a reinforcement-learning-based framework that iteratively grounds visual evidence regions to enable multi-step object-aware reasoning in videos.
PFlowNet decouples perception from reasoning, integrates multi-dimensional rewards with vicinal geometric shaping via variational RL, and reports new SOTA results on V* Bench (90.6%) and MME-RealWorld-lite (67.0%).
MoVT unifies different visual reasoning modes in a single model and uses the AdaVaR two-stage framework with supervised cold-start and RL via AdaGRPO to enable context-adaptive mode selection, yielding consistent gains on visual reasoning tasks.
OpenWorldLib defines world models as perception-centered systems with interaction and long-term memory, and provides a modular inference codebase unifying interactive video, 3D, reasoning, and VLA tasks.
citing papers explorer
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Towards Camera-Robust 3D Localization: Equation-Anchored Tool-Use for MLLMs
Proposes an equation-anchored tool-use method for MLLMs that writes the pinhole back-projection equation in Chain-of-Thought and substitutes retrieved camera intrinsics and depths to achieve robustness in 3D object detection and visual grounding under rescaled intrinsics.
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Multimodal Continuous Reasoning via Asymmetric Mutual Variational Learning
AMVL applies bidirectional KL calibration to align answer-agnostic prior with answer-conditioned posterior in variational multimodal reasoning, reducing leakage and yielding +10.83 average gain on BLINK benchmark.
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Reinforcing Dual-Path Reasoning in Spatial Vision Language Models
SR-REAL equips spatial VLMs with dual LOR and DTR reasoning paths trained via RL, achieving better benchmark performance through mutual reinforcement and generalization without per-task tuning.
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Iterative Visual Thinking and the Self-Correction Mirage in VLM Grounding
Iterative visual self-correction gains in VLM grounding are a mirage from oracle selection of the best trajectory step; under label-free stopping rules, iteration does not improve accuracy.
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Learning to Adapt: Self-Improving Web Agent via Cognitive-Aware Exploration
SCALE introduces three adversarial roles (Selector, Predictor, Judger) and a graph exploration method (SCALE-Hop) to enable MLLM-based web agents to self-discover limitations and improve, backed by the SCALE-20k dataset from 19 websites.
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Binding Visual Features Point by Point
Training VLMs to point via text induces serial processing that eliminates binding errors and enables compositional generalization on multi-object tasks.
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PDCR: Perception-Decomposed Confidence Reward for Vision-Language Reasoning
PDCR improves vision-language reasoning by computing separate normalized confidence advantages for perception steps and reasoning steps after unsupervised decomposition.
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Uni-Synergy: Bridging Understanding and Generation for Personalized Reasoning via Co-operative Reinforcement Learning
Sync-R1 applies cooperative RL with Sync-GRPO and Dynamic Group Scaling to achieve superior cross-task personalized reasoning in multimodal models on the new UnifyBench++ dataset.
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Don't Show Pixels, Show Cues: Unlocking Visual Tool Reasoning in Language Models via Perception Programs
Perception Programs rewrite dense visual tool outputs into language-native summaries, boosting MLLM accuracy by 15-45% absolute on BLINK perception tasks and setting new state-of-the-art results.
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Adaptive Chain-of-Focus Reasoning via Dynamic Visual Search and Zooming for Efficient VLMs
Chain-of-Focus enables VLMs to adaptively search and zoom on important image areas via a two-stage SFT and RL pipeline on a custom 3K-sample dataset, yielding 5% gains on the V* benchmark across resolutions from 224 to 4K.
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V-Zero: Answer-Label-Free On-Policy Distillation with Contrastive Evidence Gating for Fine-Grained Visual Reasoning
V-Zero trains MLLMs for visual reasoning without answer labels by gating on-policy distillation trajectories using contrastive evidence from relevant versus negative image crops.
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AtlasVA: Self-Evolving Visual Skill Memory for Teacher-Free VLM Agents
AtlasVA organizes VLM agent memory into spatial heatmaps, visual exemplars, and symbolic skills, evolving atlases from trajectories to act as potential-based shaping rewards in teacher-free reinforcement learning.
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DRS-GUI: Dynamic Region Search for Training-Free GUI Grounding
DRS-GUI introduces a dynamic region search method with Focus/Shift/Scatter actions and MCTS-based planning that improves GUI grounding accuracy by 14% on ScreenSpot-Pro for both general and GUI-specific MLLMs without any training.
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Chain-of-Glimpse: Search-Guided Progressive Object-Grounded Reasoning for Video Understanding
Chain-of-Glimpse is a reinforcement-learning-based framework that iteratively grounds visual evidence regions to enable multi-step object-aware reasoning in videos.
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Perceptual Flow Network for Visually Grounded Reasoning
PFlowNet decouples perception from reasoning, integrates multi-dimensional rewards with vicinal geometric shaping via variational RL, and reports new SOTA results on V* Bench (90.6%) and MME-RealWorld-lite (67.0%).
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Mixture-of-Visual-Thoughts: Exploring Context-Adaptive Reasoning Mode Selection for General Visual Reasoning
MoVT unifies different visual reasoning modes in a single model and uses the AdaVaR two-stage framework with supervised cold-start and RL via AdaGRPO to enable context-adaptive mode selection, yielding consistent gains on visual reasoning tasks.
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OpenWorldLib: A Unified Codebase and Definition of Advanced World Models
OpenWorldLib defines world models as perception-centered systems with interaction and long-term memory, and provides a modular inference codebase unifying interactive video, 3D, reasoning, and VLA tasks.