Mixed-objective reward models underperform single-objective ones because shared neurons support one objective while negatively affecting the other, creating alignment tension.
Simuser: Generating usability feedback by simulating various users interacting with mobile applications
8 Pith papers cite this work, alongside 17 external citations. Polarity classification is still indexing.
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UNVERDICTED 8roles
background 3representative citing papers
A survey of 457 papers yields a six-dimensional design space for abstraction in interactive systems that reframes gulfs of execution and evaluation while articulating cognitive and design processes for bridging abstraction gaps.
Researchers created a stigma-aware WhatsApp chatbot for menstrual health education in Pakistan through co-design workshops and a two-week deployment, yielding insights on its use for challenging taboos alongside tensions around trust and cultural explanations.
Chaplains view AI chatbots as unable to provide attuned pastoral care for non-clinical emotional needs, based on themes of listening, connecting, carrying, and wanting.
DataSway supports creation of semantically aligned animations for metaphoric data visualizations by generating clips via VLMs and coordinating timelines based on entity order, attributes, layout, or randomness.
MLLMs given the same instructions as human participants achieve expert-level performance on perceiving stress in network visualizations and rely on similar visual proxies.
GPT produces click distributions significantly different from real humans in 53% of UX first-click tasks, with prompting techniques like personas and chain-of-thought failing to improve alignment.
TwistedHumor dataset shows dark humor in YouTube Shorts clusters around critique, coping, awkwardness and identity with more mixed and toxic audience reactions than regular humor.
citing papers explorer
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Understanding helpfulness and harmless tension in reward models
Mixed-objective reward models underperform single-objective ones because shared neurons support one objective while negatively affecting the other, creating alignment tension.
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Making Abstraction Concrete: A Design Space and Interaction Model of Abstraction in Interactive Systems
A survey of 457 papers yields a six-dimensional design space for abstraction in interactive systems that reframes gulfs of execution and evaluation while articulating cognitive and design processes for bridging abstraction gaps.
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Designing Around Stigma: Human-Centered LLMs for Menstrual Health
Researchers created a stigma-aware WhatsApp chatbot for menstrual health education in Pakistan through co-design workshops and a two-week deployment, yielding insights on its use for challenging taboos alongside tensions around trust and cultural explanations.
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Chaplains' Reflections on the Design and Usage of AI for Conversational Care
Chaplains view AI chatbots as unable to provide attuned pastoral care for non-clinical emotional needs, based on themes of listening, connecting, carrying, and wanting.
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DataSway: Vivifying Metaphoric Visualization with Animation Clip Generation and Coordination
DataSway supports creation of semantically aligned animations for metaphoric data visualizations by generating clips via VLMs and coordinating timelines based on entity order, attributes, layout, or randomness.
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Exploring MLLMs Perception of Network Visualization Principles
MLLMs given the same instructions as human participants achieve expert-level performance on perceiving stress in network visualizations and rely on similar visual proxies.
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What Would GPT Click: Practical Effects of Human-AI Behavioral Misalignment and the Cost of Synthetic Participants in User Experience
GPT produces click distributions significantly different from real humans in 53% of UX first-click tasks, with prompting techniques like personas and chain-of-thought failing to improve alignment.
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When Jokes Cross the Line: Analyzing Regular Humor and Dark Humor in YouTube Shorts
TwistedHumor dataset shows dark humor in YouTube Shorts clusters around critique, coping, awkwardness and identity with more mixed and toxic audience reactions than regular humor.