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Automated creation of digital cousins for robust policy learning

12 Pith papers cite this work. Polarity classification is still indexing.

12 Pith papers citing it
abstract

Training robot policies in the real world can be unsafe, costly, and difficult to scale. Simulation serves as an inexpensive and potentially limitless source of training data, but suffers from the semantics and physics disparity between simulated and real-world environments. These discrepancies can be minimized by training in digital twins, which serve as virtual replicas of a real scene but are expensive to generate and cannot produce cross-domain generalization. To address these limitations, we propose the concept of digital cousins, a virtual asset or scene that, unlike a digital twin, does not explicitly model a real-world counterpart but still exhibits similar geometric and semantic affordances. As a result, digital cousins simultaneously reduce the cost of generating an analogous virtual environment while also facilitating better robustness during sim-to-real domain transfer by providing a distribution of similar training scenes. Leveraging digital cousins, we introduce a novel method for their automated creation, and propose a fully automated real-to-sim-to-real pipeline for generating fully interactive scenes and training robot policies that can be deployed zero-shot in the original scene. We find that digital cousin scenes that preserve geometric and semantic affordances can be produced automatically, and can be used to train policies that outperform policies trained on digital twins, achieving 90% vs. 25% success rates under zero-shot sim-to-real transfer. Additional details are available at https://digital-cousins.github.io/.

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2026 9 2025 3

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representative citing papers

UnfoldArt: Zero-Shot Recovery of Full Articulated 3D Objects from Text or Image

cs.CV · 2026-06-29 · unverdicted · novelty 7.0 · 2 refs

UnfoldArt uses a two-round structured debate between high-level semantic agents and low-level parameter agents, grounded in generated video, to infer articulation and reconstruct full articulated 3D objects including occluded geometry from text or image inputs.

ART: Articulated Reconstruction Transformer

cs.CV · 2025-12-16 · unverdicted · novelty 7.0

ART is a category-agnostic transformer that maps sparse multi-state RGB images to per-part 3D geometry, texture, and articulation parameters via learnable part slots.

SynCity 3000: Bootstrapping Scene-Scale 3D Diffusion

cs.CV · 2026-07-06 · conditional · novelty 6.0

SynCity 3000 generates large, coherent 3D scenes from text by fine-tuning an image-to-3D diffusion model to operate convolutionally on overlapping windows, trained on procedurally generated synthetic scene data.

CoEnv: Driving Embodied Multi-Agent Collaboration via Compositional Environment

cs.RO · 2026-04-07 · unverdicted · novelty 5.0

CoEnv introduces a compositional environment that integrates real and simulated spaces for multi-agent robotic collaboration, using real-to-sim reconstruction, VLM action synthesis, and validated sim-to-real transfer to achieve high success rates on multi-arm manipulation tasks.

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Showing 12 of 12 citing papers.