UnfoldArt uses a two-round structured debate between high-level semantic agents and low-level parameter agents, grounded in generated video, to infer articulation and reconstruct full articulated 3D objects including occluded geometry from text or image inputs.
Automated creation of digital cousins for robust policy learning
12 Pith papers cite this work. Polarity classification is still indexing.
abstract
Training robot policies in the real world can be unsafe, costly, and difficult to scale. Simulation serves as an inexpensive and potentially limitless source of training data, but suffers from the semantics and physics disparity between simulated and real-world environments. These discrepancies can be minimized by training in digital twins, which serve as virtual replicas of a real scene but are expensive to generate and cannot produce cross-domain generalization. To address these limitations, we propose the concept of digital cousins, a virtual asset or scene that, unlike a digital twin, does not explicitly model a real-world counterpart but still exhibits similar geometric and semantic affordances. As a result, digital cousins simultaneously reduce the cost of generating an analogous virtual environment while also facilitating better robustness during sim-to-real domain transfer by providing a distribution of similar training scenes. Leveraging digital cousins, we introduce a novel method for their automated creation, and propose a fully automated real-to-sim-to-real pipeline for generating fully interactive scenes and training robot policies that can be deployed zero-shot in the original scene. We find that digital cousin scenes that preserve geometric and semantic affordances can be produced automatically, and can be used to train policies that outperform policies trained on digital twins, achieving 90% vs. 25% success rates under zero-shot sim-to-real transfer. Additional details are available at https://digital-cousins.github.io/.
citation-role summary
citation-polarity summary
roles
background 3polarities
background 3representative citing papers
GRAFT transfers manipulation contact points to unseen objects via part-graph retrieval and correspondence from a single demonstration.
ART is a category-agnostic transformer that maps sparse multi-state RGB images to per-part 3D geometry, texture, and articulation parameters via learnable part slots.
SynCity 3000 generates large, coherent 3D scenes from text by fine-tuning an image-to-3D diffusion model to operate convolutionally on overlapping windows, trained on procedurally generated synthetic scene data.
An automated real-to-sim pipeline builds digital twins and affordance-preserving cousins from video, yielding sim evaluations that correlate with real robot policy success and zero-shot sim-to-real gains.
φ-Scene performs image-to-3D scene reconstruction via topology-driven physical assembly that resolves penetrations with SDF optimization and settles objects with rigid-body simulation.
IGen generates realistic visuomotor training data including actions and temporally coherent visuals from unstructured open-world images via 3D reconstruction and VLM reasoning.
Gravity-aligned RGB reconstruction factors multi-view scenes into rigid object meshes with 6-DoF poses plus a cleaned background for direct physics simulation.
Compositional Simulation generates scalable real-world robot training data by combining classical simulation with neural simulation in a closed-loop real-sim-real augmentation pipeline.
CoEnv introduces a compositional environment that integrates real and simulated spaces for multi-agent robotic collaboration, using real-to-sim reconstruction, VLM action synthesis, and validated sim-to-real transfer to achieve high success rates on multi-arm manipulation tasks.
RoomPilot introduces a multimodal framework that maps text and floor plans to an Indoor Domain-Specific Language and uses a hierarchical pipeline for controllable indoor scene synthesis.
A survey organizing AI-powered research automation into five workflow stages, defining AutoResearch and Vibe Research, and proposing five evaluation dimensions while noting domain-conditioned limits on autonomy.
citing papers explorer
-
UnfoldArt: Zero-Shot Recovery of Full Articulated 3D Objects from Text or Image
UnfoldArt uses a two-round structured debate between high-level semantic agents and low-level parameter agents, grounded in generated video, to infer articulation and reconstruct full articulated 3D objects including occluded geometry from text or image inputs.
-
GRAFT: Graph-Based Affordance Transfer via Part Correspondence
GRAFT transfers manipulation contact points to unseen objects via part-graph retrieval and correspondence from a single demonstration.
-
ART: Articulated Reconstruction Transformer
ART is a category-agnostic transformer that maps sparse multi-state RGB images to per-part 3D geometry, texture, and articulation parameters via learnable part slots.
-
SynCity 3000: Bootstrapping Scene-Scale 3D Diffusion
SynCity 3000 generates large, coherent 3D scenes from text by fine-tuning an image-to-3D diffusion model to operate convolutionally on overlapping windows, trained on procedurally generated synthetic scene data.
-
SimFoundry: Modular and Automated Scene Generation for Policy Learning and Evaluation
An automated real-to-sim pipeline builds digital twins and affordance-preserving cousins from video, yielding sim evaluations that correlate with real robot policy success and zero-shot sim-to-real gains.
-
$\phi$-Scene: Physically Grounded Image-to-3D Scene Reconstruction
φ-Scene performs image-to-3D scene reconstruction via topology-driven physical assembly that resolves penetrations with SDF optimization and settles objects with rigid-body simulation.
-
IGen: Scalable Data Generation for Robot Learning from Open-World Images
IGen generates realistic visuomotor training data including actions and temporally coherent visuals from unstructured open-world images via 3D reconstruction and VLM reasoning.
-
GARDEN: Gravity-Aligned Reconstruction of Disentangled ENvironments from RGB images
Gravity-aligned RGB reconstruction factors multi-view scenes into rigid object meshes with 6-DoF poses plus a cleaned background for direct physics simulation.
-
ComSim: Building Scalable Real-World Robot Data Generation via Compositional Simulation
Compositional Simulation generates scalable real-world robot training data by combining classical simulation with neural simulation in a closed-loop real-sim-real augmentation pipeline.
-
CoEnv: Driving Embodied Multi-Agent Collaboration via Compositional Environment
CoEnv introduces a compositional environment that integrates real and simulated spaces for multi-agent robotic collaboration, using real-to-sim reconstruction, VLM action synthesis, and validated sim-to-real transfer to achieve high success rates on multi-arm manipulation tasks.
-
RoomPilot: Controllable Indoor Scene Synthesis via Multimodal Semantic Parsing
RoomPilot introduces a multimodal framework that maps text and floor plans to an Indoor Domain-Specific Language and uses a hierarchical pipeline for controllable indoor scene synthesis.
-
AutoResearch AI: Towards AI-Powered Research Automation for Scientific Discovery
A survey organizing AI-powered research automation into five workflow stages, defining AutoResearch and Vibe Research, and proposing five evaluation dimensions while noting domain-conditioned limits on autonomy.