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Visual imitation enables contextual humanoid control

10 Pith papers cite this work. Polarity classification is still indexing.

10 Pith papers citing it
abstract

How can we teach humanoids to climb staircases and sit on chairs using the surrounding environment context? Arguably, the simplest way is to just show them-casually capture a human motion video and feed it to humanoids. We introduce VIDEOMIMIC, a real-to-sim-to-real pipeline that mines everyday videos, jointly reconstructs the humans and the environment, and produces whole-body control policies for humanoid robots that perform the corresponding skills. We demonstrate the results of our pipeline on real humanoid robots, showing robust, repeatable contextual control such as staircase ascents and descents, sitting and standing from chairs and benches, as well as other dynamic whole-body skills-all from a single policy, conditioned on the environment and global root commands. VIDEOMIMIC offers a scalable path towards teaching humanoids to operate in diverse real-world environments.

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cs.RO 10

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2026 10

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representative citing papers

Behavior Foundations for Quadruped Robots: ABot-C0 Technical Report

cs.RO · 2026-07-08 · conditional · novelty 6.0 · 2 refs

A multi-source 16,074-clip quadruped motion library plus a flow-matching generalist tracker shows empirical data scaling and zero-shot unseen tracking, integrated with all-terrain locomotion and real-robot deployment.

TaskNPoint: How to Teach Your Humanoid to Hit a Backhand in Minutes

cs.RO · 2026-06-24 · unverdicted · novelty 6.0

TaskNPoint lets humanoid robots learn dynamic skills such as tennis backhands from single short human video demonstrations plus under one hour of single-GPU simulation training, achieving zero-shot generalization to new goal locations without per-task reward tuning.

Terrain Consistent Reference-Guided RL for Humanoid Navigation Autonomy

cs.RO · 2026-05-15 · unverdicted · novelty 5.0

Terrain-consistent reference modulation during RL training yields SE(2)-controllable humanoid locomotion policies that improve tracking in simulation and enable over 70 m closed-loop autonomous navigation on rough terrain and stairs on the Unitree G1 with onboard computation.

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