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Visual Imitation Enables Contextual Humanoid Control
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Visual Imitation Enables Contextual Humanoid Control
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How can we teach humanoids to climb staircases and sit on chairs using the surrounding environment context? Arguably, the simplest way is to just show them-casually capture a human motion video and feed it to humanoids. We introduce VIDEOMIMIC, a real-to-sim-to-real pipeline that mines everyday videos, jointly reconstructs the humans and the environment, and produces whole-body control policies for humanoid robots that perform the corresponding skills. We demonstrate the results of our pipeline on real humanoid robots, showing robust, repeatable contextual control such as staircase ascents and descents, sitting and standing from chairs and benches, as well as other dynamic whole-body skills-all from a single policy, conditioned on the environment and global root commands. VIDEOMIMIC offers a scalable path towards teaching humanoids to operate in diverse real-world environments.
Forward citations
Cited by 12 Pith papers
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ContactMimic: Humanoid Object Interaction via Contact Control
A humanoid tracking policy is trained with contact-following rewards and trajectory augmentation to decouple physical contact from keypoint geometry, enabling runtime contact control.
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Behavior Foundations for Quadruped Robots: ABot-C0 Technical Report
A multi-source 16,074-clip quadruped motion library plus a flow-matching generalist tracker shows empirical data scaling and zero-shot unseen tracking, integrated with all-terrain locomotion and real-robot deployment.
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Behavior Foundations for Quadruped Robots: ABot-C0 Technical Report
ABot-C0 builds a scalable quadruped motion data pipeline, verifies a motion-tracking scaling law, and deploys a multi-policy system for all-terrain locomotion and interaction on a real robot.
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TaskNPoint: How to Teach Your Humanoid to Hit a Backhand in Minutes
TaskNPoint lets humanoid robots learn dynamic skills such as tennis backhands from single short human video demonstrations plus under one hour of single-GPU simulation training, achieving zero-shot generalization to n...
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Supervise What Survives: Geometry-Guided VLA Adaptation from Synthetic Robot Videos
GRA extracts 2D waypoints from synthetic videos to supervise VLA vision while restricting action training to real data, outperforming pseudo-action baselines on real-robot tasks.
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Imagine2Real: Towards Zero-shot Humanoid-Object Interaction via Video Generative Priors
Imagine2Real enables zero-shot humanoid-object interaction by unifying motions as 4D point trajectories, tracking only base/hands/object keypoints inside a BFM latent space, and training with progressive simple reward...
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ExoActor: Exocentric Video Generation as Generalizable Interactive Humanoid Control
ExoActor uses exocentric video generation to implicitly model robot-environment-object interactions and converts the resulting videos into task-conditioned humanoid control sequences.
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HUSKY: Humanoid Skateboarding System via Physics-Aware Whole-Body Control
HUSKY combines humanoid-skateboard dynamics modeling with adversarial motion priors and physics-guided lean-to-steer strategies to achieve real-world stable skateboarding on a humanoid robot.
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GRAIL: Generating Humanoid Loco-Manipulation from 3D Assets and Video Priors
GRAIL creates over 20,000 synthetic loco-manipulation sequences from known 3D configurations and video priors, then trains policies that achieve 84% pick-up and 90% stair-climbing success on a real Unitree G1 humanoid...
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HOIST: Humanoid Optimization with Imitation and Sample-efficient Tuning for Manipulating Suspended Loads
HOIST finetunes a VLA policy from VR demonstrations then applies iterative batched RL to cut translational placement error by 19.9 cm and angular error by 3.56 degrees versus pure VLA on suspended-load manipulation.
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Imagine2Real: Towards Zero-shot Humanoid-Object Interaction via Video Generative Priors
Imagine2Real is a zero-shot humanoid-object interaction method that unifies robot and object motion as 4D point trajectories, tracks only sparse keypoints inside a behavior foundation model latent space, and trains wi...
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Terrain Consistent Reference-Guided RL for Humanoid Navigation Autonomy
Terrain-consistent reference modulation during RL training yields SE(2)-controllable humanoid locomotion policies that improve tracking in simulation and enable over 70 m closed-loop autonomous navigation on rough ter...
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