pith. sign in

arxiv: 1703.02949 · v1 · pith:LYM5INWWnew · submitted 2017-03-08 · 💻 cs.AI · cs.RO

Learning Invariant Feature Spaces to Transfer Skills with Reinforcement Learning

classification 💻 cs.AI cs.RO
keywords learningskillstransferdifferentagentagentsfeatureinvariant
0
0 comments X
read the original abstract

People can learn a wide range of tasks from their own experience, but can also learn from observing other creatures. This can accelerate acquisition of new skills even when the observed agent differs substantially from the learning agent in terms of morphology. In this paper, we examine how reinforcement learning algorithms can transfer knowledge between morphologically different agents (e.g., different robots). We introduce a problem formulation where two agents are tasked with learning multiple skills by sharing information. Our method uses the skills that were learned by both agents to train invariant feature spaces that can then be used to transfer other skills from one agent to another. The process of learning these invariant feature spaces can be viewed as a kind of "analogy making", or implicit learning of partial correspondences between two distinct domains. We evaluate our transfer learning algorithm in two simulated robotic manipulation skills, and illustrate that we can transfer knowledge between simulated robotic arms with different numbers of links, as well as simulated arms with different actuation mechanisms, where one robot is torque-driven while the other is tendon-driven.

This paper has not been read by Pith yet.

discussion (0)

Sign in with ORCID, Apple, or X to comment. Anyone can read and Pith papers without signing in.

Forward citations

Cited by 5 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. Demo-JEPA: Joint-Embedding Predictive Architecture for One-shot Cross-Embodiment Imitation

    cs.RO 2026-05 unverdicted novelty 7.0

    Demo-JEPA enables one-shot cross-embodiment imitation by mapping visual demonstrations to shared latent future trajectories that serve as subgoals for the target agent's own forward dynamics planning.

  2. Solving Rubik's Cube with a Robot Hand

    cs.LG 2019-10 accept novelty 7.0

    Reinforcement learning models trained only in simulation using automatic domain randomization solve Rubik's cube with a real robot hand.

  3. RoboNet: Large-Scale Multi-Robot Learning

    cs.RO 2019-10 conditional novelty 6.0

    RoboNet is a multi-robot video dataset that enables pre-training of vision-based manipulation models which, after fine-tuning on a new robot, outperform robot-specific training that uses 4-20 times more data.

  4. Environment Probing Interaction Policies

    cs.RO 2019-07 unverdicted novelty 6.0

    EPI policies use a transition-predictability reward to probe environments and condition task policies, outperforming standard generalization methods on novel test environments.

  5. Attentive Multi-Task Deep Reinforcement Learning

    cs.LG 2019-07 unverdicted novelty 6.0

    Attention mechanism dynamically groups task knowledge at state granularity in multi-task DRL to enable positive transfer and avoid negative transfer, matching or exceeding prior methods with fewer parameters.