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arxiv: 1704.02254 · v2 · pith:SGSKVIUHnew · submitted 2017-04-07 · 💻 cs.AI · cs.LG· stat.ML

Recurrent Environment Simulators

classification 💻 cs.AI cs.LGstat.ML
keywords environmentenvironmentshigh-dimensionalimprovemodelsrecurrentsimulatorsused
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Models that can simulate how environments change in response to actions can be used by agents to plan and act efficiently. We improve on previous environment simulators from high-dimensional pixel observations by introducing recurrent neural networks that are able to make temporally and spatially coherent predictions for hundreds of time-steps into the future. We present an in-depth analysis of the factors affecting performance, providing the most extensive attempt to advance the understanding of the properties of these models. We address the issue of computationally inefficiency with a model that does not need to generate a high-dimensional image at each time-step. We show that our approach can be used to improve exploration and is adaptable to many diverse environments, namely 10 Atari games, a 3D car racing environment, and complex 3D mazes.

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Cited by 3 Pith papers

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  3. Shaping Belief States with Generative Environment Models for RL

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