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arxiv: 1904.12795 · v1 · pith:E35EH4VSnew · submitted 2019-04-29 · 💻 cs.GR · cs.AI· cs.CV

TileGAN: Synthesis of Large-Scale Non-Homogeneous Textures

classification 💻 cs.GR cs.AIcs.CV
keywords large-scaleproposesynthesistextureadversarialalgorithmartifactsartistic
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We tackle the problem of texture synthesis in the setting where many input images are given and a large-scale output is required. We build on recent generative adversarial networks and propose two extensions in this paper. First, we propose an algorithm to combine outputs of GANs trained on a smaller resolution to produce a large-scale plausible texture map with virtually no boundary artifacts. Second, we propose a user interface to enable artistic control. Our quantitative and qualitative results showcase the generation of synthesized high-resolution maps consisting of up to hundreds of megapixels as a case in point.

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