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Course Concept Expansion in MOOCs with External Knowledge and Interactive Game

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arxiv 1909.07739 v1 pith:UP25SKTD submitted 2019-09-17 cs.CL cs.AI

classification cs.CLcs.AI
keywords knowledgeconceptscoursedatasetsexistingexternalgameinteractive
verification ladder T0 review T1 audit T2 compute T3 formal
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As Massive Open Online Courses (MOOCs) become increasingly popular, it is promising to automatically provide extracurricular knowledge for MOOC users. Suffering from semantic drifts and lack of knowledge guidance, existing methods can not effectively expand course concepts in complex MOOC environments. In this paper, we first build a novel boundary during searching for new concepts via external knowledge base and then utilize heterogeneous features to verify the high-quality results. In addition, to involve human efforts in our model, we design an interactive optimization mechanism based on a game. Our experiments on the four datasets from Coursera and XuetangX show that the proposed method achieves significant improvements(+0.19 by MAP) over existing methods. The source code and datasets have been published.

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