pith. sign in

arxiv: 1909.12316 · v3 · pith:FOOS6RMEnew · submitted 2019-09-26 · 💻 cs.RO

Preference-Based Learning for Exoskeleton Gait Optimization

classification 💻 cs.RO
keywords cosparexoskeletongaitpreferenceswalkingexoskeletonslearninglower-body
0
0 comments X
read the original abstract

This paper presents a personalized gait optimization framework for lower-body exoskeletons. Rather than optimizing numerical objectives such as the mechanical cost of transport, our approach directly learns from user preferences, e.g., for comfort. Building upon work in preference-based interactive learning, we present the CoSpar algorithm. CoSpar prompts the user to give pairwise preferences between trials and suggest improvements; as exoskeleton walking is a non-intuitive behavior, users can provide preferences more easily and reliably than numerical feedback. We show that CoSpar performs competitively in simulation and demonstrate a prototype implementation of CoSpar on a lower-body exoskeleton to optimize human walking trajectory features. In the experiments, CoSpar consistently found user-preferred parameters of the exoskeleton's walking gait, which suggests that it is a promising starting point for adapting and personalizing exoskeletons (or other assistive devices) to individual users.

This paper has not been read by Pith yet.

discussion (0)

Sign in with ORCID, Apple, or X to comment. Anyone can read and Pith papers without signing in.

Forward citations

Cited by 1 Pith paper

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. Will People Enjoy a Robot Trainer? A Case Study with Snoopie the Pacerbot

    cs.RO 2026-04 unverdicted novelty 5.0

    A robot quadruped trainer achieved 60.6% better pace adherence and 45.9% higher speed consistency than a wearable device, with participants rating it substantially higher in ease, enjoyment, and helpfulness.