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ProtoRes: Proto-Residual Network for Pose Authoring via Learned Inverse Kinematics

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arxiv 2106.01981 v6 pith:4II624FB submitted 2021-06-03 cs.CV cs.GRcs.LG

classification cs.CVcs.GRcs.LG
keywords posehumanneuralproblemarchitecturedevelopmentlearnedmodel
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Our work focuses on the development of a learnable neural representation of human pose for advanced AI assisted animation tooling. Specifically, we tackle the problem of constructing a full static human pose based on sparse and variable user inputs (e.g. locations and/or orientations of a subset of body joints). To solve this problem, we propose a novel neural architecture that combines residual connections with prototype encoding of a partially specified pose to create a new complete pose from the learned latent space. We show that our architecture outperforms a baseline based on Transformer, both in terms of accuracy and computational efficiency. Additionally, we develop a user interface to integrate our neural model in Unity, a real-time 3D development platform. Furthermore, we introduce two new datasets representing the static human pose modeling problem, based on high-quality human motion capture data, which will be released publicly along with model code.

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