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The Obnoxious Facility Location Game with Dichotomous Preferences

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arxiv 2109.05396 v2 pith:5YNP34QU submitted 2021-09-12 cs.GT

The Obnoxious Facility Location Game with Dichotomous Preferences

classification cs.GT
keywords egalitarianfacilitiesfacilitygroup-strategyproofmechanismmechanismsagentsapproximation
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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abstract

We consider a facility location game in which $n$ agents reside at known locations on a path, and $k$ heterogeneous facilities are to be constructed on the path. Each agent is adversely affected by some subset of the facilities, and is unaffected by the others. We design two classes of mechanisms for choosing the facility locations given the reported agent preferences: utilitarian mechanisms that strive to maximize social welfare (i.e., to be efficient), and egalitarian mechanisms that strive to maximize the minimum welfare. For the utilitarian objective, we present a weakly group-strategyproof efficient mechanism for up to three facilities, we give strongly group-strategyproof mechanisms that achieve approximation ratios of $5/3$ and $2$ for $k=1$ and $k > 1$, respectively, and we prove that no strongly group-strategyproof mechanism achieves an approximation ratio less than $5/3$ for the case of a single facility. For the egalitarian objective, we present a strategyproof egalitarian mechanism for arbitrary $k$, and we prove that no weakly group-strategyproof mechanism achieves a $o(\sqrt{n})$ approximation ratio for two facilities. We extend our egalitarian results to the case where the agents are located on a cycle, and we extend our first egalitarian result to the case where the agents are located in the unit square.

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