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arxiv: 2110.14381 · v3 · pith:D6ZBW27S · submitted 2021-10-27 · cs.CV · cs.LG

Temporal-attentive Covariance Pooling Networks for Video Recognition

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classification cs.CV cs.LG
keywords covariancepoolingvideorecognitionarchitecturesrepresentationstemporalability
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For video recognition task, a global representation summarizing the whole contents of the video snippets plays an important role for the final performance. However, existing video architectures usually generate it by using a simple, global average pooling (GAP) method, which has limited ability to capture complex dynamics of videos. For image recognition task, there exist evidences showing that covariance pooling has stronger representation ability than GAP. Unfortunately, such plain covariance pooling used in image recognition is an orderless representative, which cannot model spatio-temporal structure inherent in videos. Therefore, this paper proposes a Temporal-attentive Covariance Pooling(TCP), inserted at the end of deep architectures, to produce powerful video representations. Specifically, our TCP first develops a temporal attention module to adaptively calibrate spatio-temporal features for the succeeding covariance pooling, approximatively producing attentive covariance representations. Then, a temporal covariance pooling performs temporal pooling of the attentive covariance representations to characterize both intra-frame correlations and inter-frame cross-correlations of the calibrated features. As such, the proposed TCP can capture complex temporal dynamics. Finally, a fast matrix power normalization is introduced to exploit geometry of covariance representations. Note that our TCP is model-agnostic and can be flexibly integrated into any video architectures, resulting in TCPNet for effective video recognition. The extensive experiments on six benchmarks (e.g., Kinetics, Something-Something V1 and Charades) using various video architectures show our TCPNet is clearly superior to its counterparts, while having strong generalization ability. The source code is publicly available.

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