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Extracting Triangular 3D Models, Materials, and Lighting From Images
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We present an efficient method for joint optimization of topology, materials and lighting from multi-view image observations. Unlike recent multi-view reconstruction approaches, which typically produce entangled 3D representations encoded in neural networks, we output triangle meshes with spatially-varying materials and environment lighting that can be deployed in any traditional graphics engine unmodified. We leverage recent work in differentiable rendering, coordinate-based networks to compactly represent volumetric texturing, alongside differentiable marching tetrahedrons to enable gradient-based optimization directly on the surface mesh. Finally, we introduce a differentiable formulation of the split sum approximation of environment lighting to efficiently recover all-frequency lighting. Experiments show our extracted models used in advanced scene editing, material decomposition, and high quality view interpolation, all running at interactive rates in triangle-based renderers (rasterizers and path tracers). Project website: https://nvlabs.github.io/nvdiffrec/ .
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Cited by 3 Pith papers
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LuxDiT: Lighting Estimation with Video Diffusion Transformer
A video diffusion transformer fine-tuned on synthetic and real data predicts HDR environment maps from images/videos, cutting peak light-direction error by roughly 45% on sunny outdoor scenes versus DiffusionLight.
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UniRelight: Learning Joint Decomposition and Synthesis for Video Relighting
Jointly predicting albedo and relit appearance with one video-diffusion pass improves relighting fidelity and generalization over two-stage inverse-plus-forward pipelines.
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DiffusionRenderer: Neural Inverse and Forward Rendering with Video Diffusion Models
A single video diffusion system both estimates scene properties from video and renders photorealistic images from those properties, enabling relighting, material editing, and object insertion.
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