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GANmouflage: 3D Object Nondetection with Texture Fields

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arxiv 2201.07202 v2 pith:GMJPJR6S submitted 2022-01-18 cs.CV

GANmouflage: 3D Object Nondetection with Texture Fields

classification cs.CV
keywords objectmodeltextureaddresscamouflagefieldsganmouflagelearns
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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We propose a method that learns to camouflage 3D objects within scenes. Given an object's shape and a distribution of viewpoints from which it will be seen, we estimate a texture that will make it difficult to detect. Successfully solving this task requires a model that can accurately reproduce textures from the scene, while simultaneously dealing with the highly conflicting constraints imposed by each viewpoint. We address these challenges with a model based on texture fields and adversarial learning. Our model learns to camouflage a variety of object shapes from randomly sampled locations and viewpoints within the input scene, and is the first to address the problem of hiding complex object shapes. Using a human visual search study, we find that our estimated textures conceal objects significantly better than previous methods. Project site: https://rrrrrguo.github.io/ganmouflage/

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