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Cross-Skeleton Interaction Graph Aggregation Network for Representation Learning of Mouse Social Behaviour

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arxiv 2208.03819 v2 pith:7F2VF26E submitted 2022-08-07 cs.CV

Cross-Skeleton Interaction Graph Aggregation Network for Representation Learning of Mouse Social Behaviour

classification cs.CV
keywords socialcross-skeletoninteractionmicemodelrepresentationinteractionsproposed
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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Automated social behaviour analysis of mice has become an increasingly popular research area in behavioural neuroscience. Recently, pose information (i.e., locations of keypoints or skeleton) has been used to interpret social behaviours of mice. Nevertheless, effective encoding and decoding of social interaction information underlying the keypoints of mice has been rarely investigated in the existing methods. In particular, it is challenging to model complex social interactions between mice due to highly deformable body shapes and ambiguous movement patterns. To deal with the interaction modelling problem, we here propose a Cross-Skeleton Interaction Graph Aggregation Network (CS-IGANet) to learn abundant dynamics of freely interacting mice, where a Cross-Skeleton Node-level Interaction module (CS-NLI) is used to model multi-level interactions (i.e., intra-, inter- and cross-skeleton interactions). Furthermore, we design a novel Interaction-Aware Transformer (IAT) to dynamically learn the graph-level representation of social behaviours and update the node-level representation, guided by our proposed interaction-aware self-attention mechanism. Finally, to enhance the representation ability of our model, an auxiliary self-supervised learning task is proposed for measuring the similarity between cross-skeleton nodes. Experimental results on the standard CRMI13-Skeleton and our PDMB-Skeleton datasets show that our proposed model outperforms several other state-of-the-art approaches.

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