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HARP: Personalized Hand Reconstruction from a Monocular RGB Video

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arxiv 2212.09530 v3 pith:FPGZHYWD submitted 2022-12-19 cs.CV

HARP: Personalized Hand Reconstruction from a Monocular RGB Video

classification cs.CV
keywords handharpavatarpersonalizedposereconstructionrepresentationappearance
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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We present HARP (HAnd Reconstruction and Personalization), a personalized hand avatar creation approach that takes a short monocular RGB video of a human hand as input and reconstructs a faithful hand avatar exhibiting a high-fidelity appearance and geometry. In contrast to the major trend of neural implicit representations, HARP models a hand with a mesh-based parametric hand model, a vertex displacement map, a normal map, and an albedo without any neural components. As validated by our experiments, the explicit nature of our representation enables a truly scalable, robust, and efficient approach to hand avatar creation. HARP is optimized via gradient descent from a short sequence captured by a hand-held mobile phone and can be directly used in AR/VR applications with real-time rendering capability. To enable this, we carefully design and implement a shadow-aware differentiable rendering scheme that is robust to high degree articulations and self-shadowing regularly present in hand motion sequences, as well as challenging lighting conditions. It also generalizes to unseen poses and novel viewpoints, producing photo-realistic renderings of hand animations performing highly-articulated motions. Furthermore, the learned HARP representation can be used for improving 3D hand pose estimation quality in challenging viewpoints. The key advantages of HARP are validated by the in-depth analyses on appearance reconstruction, novel-view and novel pose synthesis, and 3D hand pose refinement. It is an AR/VR-ready personalized hand representation that shows superior fidelity and scalability.

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Cited by 1 Pith paper

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  1. PHAF-Personalized Hand Avatars in a Flash

    cs.CV 2026-06 unverdicted novelty 4.0

    A method to generate personalized hand avatars from two views in a fraction of the time of optimization-based approaches.