pith. sign in

arxiv: 2302.00595 · v1 · pith:JEUNH6RXnew · submitted 2022-12-30 · 💻 cs.CV · cs.LG

Stroke-based Rendering: From Heuristics to Deep Learning

classification 💻 cs.CV cs.LG
keywords deeplearningrenderingstroke-basedalgorithmsheuristicsimagesmodels
0
0 comments X
read the original abstract

In the last few years, artistic image-making with deep learning models has gained a considerable amount of traction. A large number of these models operate directly in the pixel space and generate raster images. This is however not how most humans would produce artworks, for example, by planning a sequence of shapes and strokes to draw. Recent developments in deep learning methods help to bridge the gap between stroke-based paintings and pixel photo generation. With this survey, we aim to provide a structured introduction and understanding of common challenges and approaches in stroke-based rendering algorithms. These algorithms range from simple rule-based heuristics to stroke optimization and deep reinforcement agents, trained to paint images with differentiable vector graphics and neural rendering.

This paper has not been read by Pith yet.

discussion (0)

Sign in with ORCID, Apple, or X to comment. Anyone can read and Pith papers without signing in.

Forward citations

Cited by 3 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. VAnim: Rendering-Aware Sparse State Modeling for Structure-Preserving Vector Animation

    cs.CV 2026-05 unverdicted novelty 7.0

    VAnim creates open-domain text-to-SVG animations via sparse state updates on a persistent DOM tree, identification-first planning, and rendering-aware RL with a new 134k-example benchmark.

  2. PaintCopilot: Modeling Painting as Autonomous Artistic Continuation

    cs.CV 2026-05 unverdicted novelty 6.0

    PaintCopilot models painting as an open-ended autoregressive process that predicts coherent brushstrokes from partial canvas observations using a ViT target predictor, flow-matching stroke generator, and VAE region sampler.

  3. SandSim: Curve-Guided Gaussian Splatting for Reconstructing Sand Painting Processes

    cs.GR 2026-04 unverdicted novelty 6.0

    SandSim reconstructs temporally coherent sand painting processes from single images using curve-guided Gaussian splatting, subtractive compositing for accumulation, and semantic-guided stroke planning.