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A Controllable Co-Creative Agent for Game System Design

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arxiv 2308.02317 v1 pith:XNQ2B7RW submitted 2023-08-04 cs.AI

A Controllable Co-Creative Agent for Game System Design

classification cs.AI
keywords gamesco-creativecontrollabledesigngameableagentgeneration
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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Many advancements have been made in procedural content generation for games, and with mixed-initiative co-creativity, have the potential for great benefits to human designers. However, co-creative systems for game generation are typically limited to specific genres, rules, or games, limiting the creativity of the designer. We seek to model games abstractly enough to apply to any genre, focusing on designing game systems and mechanics, and create a controllable, co-creative agent that can collaborate on these designs. We present a model of games using state-machine-like components and resource flows, a set of controllable metrics, a design evaluator simulating playthroughs with these metrics, and an evolutionary design balancer and generator. We find this system to be both able to express a wide range of games and able to be human-controllable for future co-creative applications.

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