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Humanoid Agents: Platform for Simulating Human-like Generative Agents

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arxiv 2310.05418 v1 pith:NV2SATSM submitted 2023-10-09 cs.CL cs.AIcs.HC

classification cs.CLcs.AIcs.HC
keywords agentselementshumanoidhumanoidagentsplatformsystembehaviorgenerative
verification ladder T0 review T1 audit T2 compute T3 formal

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Just as computational simulations of atoms, molecules and cells have shaped the way we study the sciences, true-to-life simulations of human-like agents can be valuable tools for studying human behavior. We propose Humanoid Agents, a system that guides Generative Agents to behave more like humans by introducing three elements of System 1 processing: Basic needs (e.g. hunger, health and energy), Emotion and Closeness in Relationships. Humanoid Agents are able to use these dynamic elements to adapt their daily activities and conversations with other agents, as supported with empirical experiments. Our system is designed to be extensible to various settings, three of which we demonstrate, as well as to other elements influencing human behavior (e.g. empathy, moral values and cultural background). Our platform also includes a Unity WebGL game interface for visualization and an interactive analytics dashboard to show agent statuses over time. Our platform is available on https://www.humanoidagents.com/ and code is on https://github.com/HumanoidAgents/HumanoidAgents

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Forward citations

Cited by 4 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Step-Level Preference Learning for Generative Agents in Social Simulations

    cs.AI 2026-07 conditional novelty 7.0 of 10

    Step-level human preference data collected via SimPref, then SFT+DPO, improves long-horizon social-simulation behavior of open-weight LLM agents on held-out events.

  2. LLM Agents for Deliberative Collaboration: A Study on Joint Decision Making Under Partial Observability

    cs.CL 2026-07 conditional novelty 6.0 of 10

    A benchmark for LLM agents in partially observable joint decision-making reveals that deliberation challenges current models but can enable reflection and error correction.

  3. The Odyssey of the Fittest: Can Agents Survive and Still Be Good?

    cs.AI 2025-02 reject novelty 6.0 of 10

    In an LLM-generated text survival game, a GPT-4o agent was reported to survive better and score more ethically than NEAT and SVI Bayesian agents, but the evaluation is circular because GPT-4o labels its own behavior.

  4. Simulating Human Behavior with the Psychological-mechanism Agent: Integrating Feeling, Thought, and Action

    cs.HC 2025-06 reject novelty 5.0 of 10

    PSYA combines ALMA emotion layers and the Triple Network Model to make LLM agents behave more human-like and reproduce several classic psychology experiment results.

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