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TLControl: Trajectory and Language Control for Human Motion Synthesis
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Controllable human motion synthesis is essential for applications in AR/VR, gaming and embodied AI. Existing methods often focus solely on either language or full trajectory control, lacking precision in synthesizing motions aligned with user-specified trajectories, especially for multi-joint control. To address these issues, we present TLControl, a novel method for realistic human motion synthesis, incorporating both low-level Trajectory and high-level Language semantics controls, through the integration of neural-based and optimization-based techniques. Specifically, we begin with training a VQ-VAE for a compact and well-structured latent motion space organized by body parts. We then propose a Masked Trajectories Transformer (MTT) for predicting a motion distribution conditioned on language and trajectory. Once trained, we use MTT to sample initial motion predictions given user-specified partial trajectories and text descriptions as conditioning. Finally, we introduce a test-time optimization to refine these coarse predictions for precise trajectory control, which offers flexibility by allowing users to specify various optimization goals and ensures high runtime efficiency. Comprehensive experiments show that TLControl significantly outperforms the state-of-the-art in trajectory accuracy and time efficiency, making it practical for interactive and high-quality animation generation.
Forward citations
Cited by 3 Pith papers
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MoRAE: Flow-Friendly Self-Supervised Latents for Text-to-Motion Generation
Distilling frozen Motion-JEPA features into a compact 32-D latent whose geometry is coupled to the decoder lets a standard non-autoregressive flow-matching DiT reach state-of-the-art text-to-motion quality on HumanML3...
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NaP-Control: Navigating Diffusion Prior for Versatile and Fast Character Control
NaP-Control uses RL to directly predict optimized diffusion noise from a task-agnostic prior, enabling fast inference and higher success rates for versatile whole-body character control while preserving motion quality.
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MOST: Motion Diffusion Model for Rare Text via Temporal Clip Banzhaf Interaction
MOST improves rare-prompt text-to-motion generation by retrieving key motion clips through a new temporal clip Banzhaf interaction and using them as diffusion prompts.
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