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Planner3D: LLM-enhanced graph prior meets 3D indoor scene explicit regularization

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arxiv 2403.12848 v2 pith:676KNU44 submitted 2024-03-19 cs.CV

Planner3D: LLM-enhanced graph prior meets 3D indoor scene explicit regularization

classification cs.CV
keywords graphsceneshapegenerationfeaturesfidelityindoorlayout
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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Compositional 3D scene synthesis has diverse applications across a spectrum of industries such as robotics, films, and video games, as it closely mirrors the complexity of real-world multi-object environments. Conventional works typically employ shape retrieval based frameworks which naturally suffer from limited shape diversity. Recent progresses have been made in object shape generation with generative models such as diffusion models, which increases the shape fidelity. However, these approaches separately treat 3D shape generation and layout generation. The synthesized scenes are usually hampered by layout collision, which suggests that the scene-level fidelity is still under-explored. In this paper, we aim at generating realistic and reasonable 3D indoor scenes from scene graph. To enrich the priors of the given scene graph inputs, large language model is utilized to aggregate the global-wise features with local node-wise and edge-wise features. With a unified graph encoder, graph features are extracted to guide joint layout-shape generation. Additional regularization is introduced to explicitly constrain the produced 3D layouts. Benchmarked on the SG-FRONT dataset, our method achieves better 3D scene synthesis, especially in terms of scene-level fidelity. The source code will be released after publication.

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