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Edit3K: Universal Representation Learning for Video Editing Components

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arxiv 2403.16048 v2 pith:JA2GSEIZ submitted 2024-03-24 cs.CV

Edit3K: Universal Representation Learning for Video Editing Components

classification cs.CV
keywords editingcomponentsvideovisualmaterialscomponentdatasetrepresentation
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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This paper focuses on understanding the predominant video creation pipeline, i.e., compositional video editing with six main types of editing components, including video effects, animation, transition, filter, sticker, and text. In contrast to existing visual representation learning of visual materials (i.e., images/videos), we aim to learn visual representations of editing actions/components that are generally applied on raw materials. We start by proposing the first large-scale dataset for editing components of video creation, which covers about $3,094$ editing components with $618,800$ videos. Each video in our dataset is rendered by various image/video materials with a single editing component, which supports atomic visual understanding of different editing components. It can also benefit several downstream tasks, e.g., editing component recommendation, editing component recognition/retrieval, etc. Existing visual representation methods perform poorly because it is difficult to disentangle the visual appearance of editing components from raw materials. To that end, we benchmark popular alternative solutions and propose a novel method that learns to attend to the appearance of editing components regardless of raw materials. Our method achieves favorable results on editing component retrieval/recognition compared to the alternative solutions. A user study is also conducted to show that our representations cluster visually similar editing components better than other alternatives. Furthermore, our learned representations used to transition recommendation tasks achieve state-of-the-art results on the AutoTransition dataset. The code and dataset are available at https://github.com/GX77/Edit3K .

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Cited by 2 Pith papers

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  1. VEBench:Benchmarking Large Multimodal Models for Real-World Video Editing

    cs.CV 2026-05 unverdicted novelty 8.0

    VEBENCH is the first benchmark evaluating LMMs on video editing technique recognition and operation simulation using 3.9K videos and 3,080 QA pairs, revealing a large performance gap to humans.

  2. VEBench:Benchmarking Large Multimodal Models for Real-World Video Editing

    cs.CV 2026-05 unverdicted novelty 7.0

    VEBENCH is the first benchmark with 3.9K videos and 3,080 human-verified QA pairs that measures LMMs on video editing technique recognition and operation simulation, revealing a large gap to human performance.