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arxiv: 2404.00168 · v1 · pith:AFFDVJR6new · submitted 2024-03-29 · 💻 cs.CV

Multi-Level Neural Scene Graphs for Dynamic Urban Environments

classification 💻 cs.CV
keywords dynamicapproachenvironmentsrenderingurbanbenchmarkfieldmulti-level
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We estimate the radiance field of large-scale dynamic areas from multiple vehicle captures under varying environmental conditions. Previous works in this domain are either restricted to static environments, do not scale to more than a single short video, or struggle to separately represent dynamic object instances. To this end, we present a novel, decomposable radiance field approach for dynamic urban environments. We propose a multi-level neural scene graph representation that scales to thousands of images from dozens of sequences with hundreds of fast-moving objects. To enable efficient training and rendering of our representation, we develop a fast composite ray sampling and rendering scheme. To test our approach in urban driving scenarios, we introduce a new, novel view synthesis benchmark. We show that our approach outperforms prior art by a significant margin on both established and our proposed benchmark while being faster in training and rendering.

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