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arxiv: 2404.17104 · v1 · submitted 2024-04-26 · 💻 cs.HC · cs.CV

Don't Look at the Camera: Achieving Perceived Eye Contact

Pith reviewed 2026-05-24 02:30 UTC · model grok-4.3

classification 💻 cs.HC cs.CV
keywords eye contact perceptiongaze directioncamera lens offsetuser studiesvideo communication2D display rendering
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The pith

To create the perception of eye contact on a 2D screen, subjects should gaze just below the camera lens rather than directly into it.

A machine-rendered reading of the paper's core claim, the machinery that carries it, and where it could break.

Standard guidance holds that looking straight into the camera produces the best sense of eye contact when video or photos are shown on a flat display. Controlled user studies instead find that directing the gaze a small distance below the lens yields higher ratings for perceived eye contact. The work measures this effect quantitatively by varying the vertical offset of the subject's gaze and collecting viewer judgments. The result applies to single subjects under typical capture and viewing conditions. It supplies a practical adjustment for anyone appearing in video calls, recorded talks, or still images.

Core claim

Through empirical user studies, we show that it is instead preferable to look just below the camera lens to optimize the perception that they are making eye contact. We quantitatively assess where subjects should direct their gaze relative to a camera lens to optimize the perception that they are making eye contact.

What carries the argument

User studies that rate perceived eye contact while systematically varying the subject's vertical gaze offset relative to the camera lens.

If this is right

  • Participants in video calls can be directed to look slightly below the camera to increase the sense of eye contact.
  • Camera placement and subject instructions in photography and videography may shift away from direct lens gaze.
  • The optimal vertical offset can be measured and applied as a standard adjustment for single-subject 2D captures.
  • The finding is specific to flat displays and does not address multi-person or 3D rendering cases.

Where Pith is reading between the lines

These are editorial extensions of the paper, not claims the author makes directly.

  • Device makers could embed visual cues or software prompts that guide users to the below-lens position during recording.
  • The same offset principle might interact with head angle or facial expression in ways not tested here.
  • Remote education or therapy sessions could adopt the adjustment to strengthen perceived connection between speaker and viewer.

Load-bearing premise

The specific user studies and viewing conditions used accurately capture general human perception of eye contact and generalize beyond the tested setups and participant groups.

What would settle it

A replication with new participants, different screen sizes, or changed viewing distances that finds direct lens gaze receives higher eye-contact ratings than the below-lens position.

Figures

Figures reproduced from arXiv: 2404.17104 by Aaron R. Seitz, Alice Gao, Brian Curless, Ira Kemelmacher-Shlizerman, Marcello Maniglia, Samyukta Jayakumar, Steven M. Seitz.

Figure 1
Figure 1. Figure 1: (left) Directing our gaze at a camera lens is perceived as looking slightly upwards. (right) Looking two [PITH_FULL_IMAGE:figures/full_fig_p001_1.png] view at source ↗
Figure 2
Figure 2. Figure 2: Equipment set up used to collect pictures from gazers. [PITH_FULL_IMAGE:figures/full_fig_p003_2.png] view at source ↗
Figure 3
Figure 3. Figure 3: Single trial during data collection for reporting subjective gaze perception. All trials were self-paced, [PITH_FULL_IMAGE:figures/full_fig_p004_3.png] view at source ↗
Figure 4
Figure 4. Figure 4: (a) Average distribution of ‘yes’ response across gaze offset with 95% CI and Gaussian fit showing [PITH_FULL_IMAGE:figures/full_fig_p005_4.png] view at source ↗
read the original abstract

We consider the question of how to best achieve the perception of eye contact when a person is captured by camera and then rendered on a 2D display. For single subjects photographed by a camera, conventional wisdom tells us that looking directly into the camera achieves eye contact. Through empirical user studies, we show that it is instead preferable to {\em look just below the camera lens}. We quantitatively assess where subjects should direct their gaze relative to a camera lens to optimize the perception that they are making eye contact.

Editorial analysis

A structured set of objections, weighed in public.

Desk editor's note, referee report, simulated authors' rebuttal, and a circularity audit. Tearing a paper down is the easy half of reading it; the pith above is the substance, this is the friction.

Referee Report

1 major / 0 minor

Summary. The paper claims that conventional advice to look directly into the camera for perceived eye contact on 2D displays is suboptimal. Through empirical user studies, it instead finds that directing gaze just below the camera lens optimizes the perception of eye contact, and it quantitatively assesses the preferred angular offset relative to the lens.

Significance. If the user studies are robust, this result could inform practical guidelines for video conferencing setups and camera placement in HCI systems. The work is purely empirical with no free parameters or derivations, so its value hinges on the quality and generalizability of the experiments.

major comments (1)
  1. [Abstract] Abstract and methods description: no information is supplied on participant count, demographics, statistical tests, exact angular offsets tested, display size, camera-to-face geometry, or controls for confounds such as lighting and vertical camera offset. This directly undermines assessment of whether the studies support the central claim or generalize beyond the tested setups, as highlighted by the stress-test concern.

Simulated Author's Rebuttal

1 responses · 0 unresolved

We thank the referee for their review and for highlighting the need for greater methodological transparency. We address the single major comment below and will revise the manuscript accordingly.

read point-by-point responses
  1. Referee: [Abstract] Abstract and methods description: no information is supplied on participant count, demographics, statistical tests, exact angular offsets tested, display size, camera-to-face geometry, or controls for confounds such as lighting and vertical camera offset. This directly undermines assessment of whether the studies support the central claim or generalize beyond the tested setups, as highlighted by the stress-test concern.

    Authors: We agree that the abstract omits these details and that their absence limits evaluation of the work. In the revised manuscript we will expand the abstract to report participant count, demographics, statistical tests, exact angular offsets, display size, camera-to-face geometry, and controls for lighting and vertical offset. The methods section will be clarified and cross-referenced so that readers can fully assess robustness and generalizability. revision: yes

Circularity Check

0 steps flagged

No circularity: purely empirical user-study paper

full rationale

The paper's central claim is established through empirical user studies comparing gaze directions relative to a camera lens, with no equations, derivations, fitted parameters, or self-citation chains invoked to support the result. The abstract and described approach contain no load-bearing steps that reduce to self-definition, renaming, or imported uniqueness theorems. The derivation chain is therefore self-contained against external benchmarks (the studies themselves), warranting a score of 0.

Axiom & Free-Parameter Ledger

0 free parameters · 0 axioms · 0 invented entities

No mathematical model or new entities; the work rests on standard assumptions of perceptual psychology and experimental design in HCI.

pith-pipeline@v0.9.0 · 5629 in / 906 out tokens · 17816 ms · 2026-05-24T02:30:11.358432+00:00 · methodology

discussion (0)

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Reference graph

Works this paper leans on

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